FCohtmlGamepadProvider

Public Functions

Name
voidUpdateState(const FAnalogInputEvent & InputEvent)
voidUpdateState(const FKeyEvent & InputEvent, bool bIsDown)
voidSetActiveSystem(TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr)
voidResetGamepadState(uint32 UserId)
voidSaveGamepadState(uint32 UserId)
voidApplyLastGamepadState(uint32 UserId)

Public Functions Documentation

function UpdateState

void UpdateState(
    const FAnalogInputEvent & InputEvent
)

function UpdateState

void UpdateState(
    const FKeyEvent & InputEvent,
    bool bIsDown
)

function SetActiveSystem

void SetActiveSystem(
    TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr
)

function ResetGamepadState

void ResetGamepadState(
    uint32 UserId
)

function SaveGamepadState

void SaveGamepadState(
    uint32 UserId
)

function ApplyLastGamepadState

void ApplyLastGamepadState(
    uint32 UserId
)