FCohtmlGamepadProvider
Public Functions #
Public Functions Documentation #
function UpdateState #
void UpdateState(
const FAnalogInputEvent & InputEvent
)
function UpdateState #
void UpdateState(
const FKeyEvent & InputEvent,
bool bIsDown
)
function SetActiveSystem #
void SetActiveSystem(
TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr
)
function ResetGamepadState #
void ResetGamepadState(
uint32 UserId
)
function SaveGamepadState #
void SaveGamepadState(
uint32 UserId
)
function ApplyLastGamepadState #
void ApplyLastGamepadState(
uint32 UserId
)