ACohtmlGameHUD
Inherits from AHUD
Public Functions
Name | |
---|---|
virtual COHTMLPLUGIN_API void | PostInitializeComponents() override |
virtual COHTMLPLUGIN_API void | BeginDestroy() override |
virtual COHTMLPLUGIN_API | ~ACohtmlGameHUD() |
virtual COHTMLPLUGIN_API void | DrawHUD() override |
COHTMLPLUGIN_API class UCohtmlHUD * | GetCohtmlHUD() const |
COHTMLPLUGIN_API FORCEINLINE const FString & | GetCurrentViewURL() const |
COHTMLPLUGIN_API void | SetupView(const FString & PageUrl, bool bEnableComplexCSSSupport =true, bool bDelayedUpdate =false, bool bReceiveInput =true, bool bExecuteCommandProcessingWithLayout =false, bool bUseSurfacePartitioning =false, bool bRunAdvanceConcurrently =false) |
const FIntPoint | GetInputPadding() |
Protected Attributes
Name | |
---|---|
UCohtmlHUD * | CohtmlHUD |
Public Functions Documentation
function PostInitializeComponents
virtual COHTMLPLUGIN_API void PostInitializeComponents() override
function BeginDestroy
virtual COHTMLPLUGIN_API void BeginDestroy() override
function ~ACohtmlGameHUD
inline virtual COHTMLPLUGIN_API ~ACohtmlGameHUD()
function DrawHUD
virtual COHTMLPLUGIN_API void DrawHUD() override
Primary draw call for the HUD
function GetCohtmlHUD
COHTMLPLUGIN_API class UCohtmlHUD * GetCohtmlHUD() const
Obtains a pointer to the underlying Gameface HUD
function GetCurrentViewURL
inline COHTMLPLUGIN_API FORCEINLINE const FString & GetCurrentViewURL() const
Obtains the currently set View URL path
function SetupView
COHTMLPLUGIN_API void SetupView(
const FString & PageUrl,
bool bEnableComplexCSSSupport =true,
bool bDelayedUpdate =false,
bool bReceiveInput =true,
bool bExecuteCommandProcessingWithLayout =false,
bool bUseSurfacePartitioning =false,
bool bRunAdvanceConcurrently =false
)
function GetInputPadding
inline const FIntPoint GetInputPadding()
Protected Attributes Documentation
variable CohtmlHUD
UCohtmlHUD * CohtmlHUD;
Contains a pointer to the Gameface HUD