ACohtmlGameHUD

Inherits from AHUD

Public Functions

Name
virtual COHTMLPLUGIN_API voidPostInitializeComponents() override
virtual COHTMLPLUGIN_API voidBeginDestroy() override
virtual COHTMLPLUGIN_API~ACohtmlGameHUD()
virtual COHTMLPLUGIN_API voidDrawHUD() override
COHTMLPLUGIN_API class UCohtmlHUD *GetCohtmlHUD() const
COHTMLPLUGIN_API FORCEINLINE const FString &GetCurrentViewURL() const
COHTMLPLUGIN_API voidSetupView(const FString & PageUrl, bool bEnableComplexCSSSupport =true, bool bDelayedUpdate =false, bool bReceiveInput =true, bool bExecuteCommandProcessingWithLayout =false, bool bUseSurfacePartitioning =false, bool bRunAdvanceConcurrently =false)
const FIntPointGetInputPadding()

Protected Attributes

Name
UCohtmlHUD *CohtmlHUD

Public Functions Documentation

function PostInitializeComponents

virtual COHTMLPLUGIN_API void PostInitializeComponents() override

function BeginDestroy

virtual COHTMLPLUGIN_API void BeginDestroy() override

function ~ACohtmlGameHUD

inline virtual COHTMLPLUGIN_API ~ACohtmlGameHUD()

function DrawHUD

virtual COHTMLPLUGIN_API void DrawHUD() override

Primary draw call for the HUD

function GetCohtmlHUD

COHTMLPLUGIN_API class UCohtmlHUD * GetCohtmlHUD() const

Obtains a pointer to the underlying Gameface HUD

function GetCurrentViewURL

inline COHTMLPLUGIN_API FORCEINLINE const FString & GetCurrentViewURL() const

Obtains the currently set View URL path

function SetupView

COHTMLPLUGIN_API void SetupView(
    const FString & PageUrl,
    bool bEnableComplexCSSSupport =true,
    bool bDelayedUpdate =false,
    bool bReceiveInput =true,
    bool bExecuteCommandProcessingWithLayout =false,
    bool bUseSurfacePartitioning =false,
    bool bRunAdvanceConcurrently =false
)

function GetInputPadding

inline const FIntPoint GetInputPadding()

Protected Attributes Documentation

variable CohtmlHUD

UCohtmlHUD * CohtmlHUD;

Contains a pointer to the Gameface HUD