Loading results. Please wait... Classes class ACohtmlGameHUD class ACohtmlInputActor class ACohtmlSystem namespace CohHelpers namespace CohUEStats namespace CohtmlAssetReferences struct CohtmlCompiledScriptData namespace CohtmlDataBindingHelpers struct CohtmlDelegateFunctorWrapper namespace CohtmlEventHelpers namespace CohtmlInputHelpers struct CohtmlTimeFunctionData namespace ECohtmlInputPropagationBehaviour namespace ECohtmlKeys struct FArrayWrapper_CustomEffectDrawData struct FArrayWrapper_CustomMaterialRenderData struct FAtlasInfo class FCohCustomMaterialIndexBuffer class FCohCustomMaterialVertexBuffer struct FCohUnrealResourcePtr struct FCohUnrealResourceTask class FCoherentSlateElement struct FCohtmlCaretRect struct FCohtmlConvertedFallbackFormat class FCohtmlFileHandler class FCohtmlFileSystemWriter Class that allows Cohtml to interface with the local file system. It allows opening a file for writing and writing information to it.class FCohtmlGamepadProvider struct FCohtmlGamepadState class FCohtmlHTTPFileHandler class FCohtmlIMEManager class FCohtmlInputForwardIME class FCohtmlInputPreprocessor class FCohtmlInputPreprocessorIME struct FCohtmlInputRaycastParams struct FCohtmlInputWorldData class FCohtmlInternationalizationManager struct FCohtmlLiveViews class FCohtmlLocalizationManager class FCohtmlLogger class FCohtmlMemoryBufferStreamReader struct FCohtmlMeshData struct FCohtmlMeshLOD class FCohtmlPathResolver class FCohtmlPerformanceLogger class FCohtmlRawResourceHandler class FCohtmlRendererHolder class FCohtmlScriptCompiler class FCohtmlScriptProvider struct FCohtmlSound class FCohtmlStreamReader class FCohtmlStreamWriter Class for synchronously writing local resources.class FCohtmlSystemHolder class FCohtmlSystemWrapper class FCohtmlTextInputMethodContextGeneric class FCohtmlTextInputMethodContextWin8AndAbove class FCohtmlTextToSpeechManager struct FCohtmlUEViewSettings struct FCohtmlVertexUV struct FCohtmlViewSettings class FCohtmlViewWrapper class FCohtmlVirtualKeyboardEntry class FCohtmlWebSocketWrapper class FCohtmlWidgetIME struct FCohtmlWidgetTickFunction struct FCompositionData struct FCustomEffectDrawData class FCustomMaterialMeshData struct FCustomMaterialRenderData struct FDrawData struct FHudCompositorCachedMaterial struct FOverridableFallbackFormat struct FRenderData struct FResourceHostPair struct FSingleFormatFallbacks struct FTextureAtlasMappingInfo struct FTextureAtlasMetaData struct FTexturePendingReceival struct FURLWithFallbacks struct FWidgetDrawData class HttpStreamResponseAdapter class ICohtmlPlugin class ICohtmlScriptProvider class ICohtmlSpeechSynthesizer Cross-platform API for Synthesizer Implement it for target platforms.class ICompositorInterfaceUnreal class SCohtmlInputForward class SCohtmlWidget class TCohtmlViewListener struct TStructOpsTypeTraits< FCohtmlWidgetTickFunction > class UCohCompositor class UCohtmlAssetReferencer class UCohtmlAtlasContainedTextures class UCohtmlAudioWrapper class UCohtmlBaseComponent class UCohtmlBlueprintFunctionLibrary class UCohtmlComponent class UCohtmlEventHelpers class UCohtmlHUD class UCohtmlJSEvent class UCohtmlSystemEngineSubsystem class UCohtmlTextureAtlasDetails class UCohtmlWidget class UHUDSurfacePartitioningCompositor class UMultithreadAwareCompositorWrapper This class utilizes the Decorator pattern and it detects whether the provided CompositorInterface APIs invoke on the Game Thread or a Worker Thread. If the Compositor API’s are invoked on the Game Thread - the wrapper executes them on the Game Thread directly. If your cohtml::View runs in Concurrent Advance mode, the Compositor APIs will invoke on a Worker Thread and this wrapper will add them to a Queue with pending compositions which will be processed on the Game Thread.class UWidgetSurfacePartitioningCompositor namespace anonymous_namespace{CohtmlFileHandlerCommon.h} namespace cohtml struct CoherentToString< FName > struct CoherentToString< FString > struct CoherentToString< FText > struct GetArrayValue< TArray< T, A > & > struct GetArrayValue< const TArray< T, A > & > struct GetMapValue< T & > struct GetPairValue< T & > struct IsMap struct IsMap< TMap< Key, Value, Comparator, Allocator > > struct IsPair struct IsPair< TPair< T1, T2 > > struct IsValidModelType< TArray< T > > struct IsValidModelType< TMap< Key, Value, Comparator, Allocator > > struct IsValidModelType< TPair< T1, T2 > > struct PointerTrait< TSharedPtr< T > > struct PointerTrait< TSharedPtr< const T > > struct PointerTrait< TUniquePtr< T > > struct PointerTrait< TUniquePtr< const T > > class TArrayReaderFactory class TArrayReaderFactory< TArray< T, A > > struct TIsUStruct struct TypeToElementType< FColor & > struct TypeToElementType< FColor > struct TypeToElementType< FLinearColor & > struct TypeToElementType< FLinearColor > struct TypeToElementType< FName & > struct TypeToElementType< FName > struct TypeToElementType< FString & > struct TypeToElementType< FString > struct TypeToElementType< FText & > struct TypeToElementType< FText > struct TypeToElementType< FVector & > struct TypeToElementType< FVector > struct TypeToElementType< FVector2D & > struct TypeToElementType< FVector2D > struct TypeToElementType< FVector4 & > struct TypeToElementType< FVector4 > struct TypeToElementType< TArray< T, A > & > struct TypeToElementType< TArray< T, A > > struct TypeToElementType< TMap< Key, Value, Comparator, Allocator > & > struct TypeToElementType< TMap< Key, Value, Comparator, Allocator > > struct TypeToElementType< TPair< T1, T2 > & > struct TypeToElementType< TPair< T1, T2 > > namespace renoir