Release notes
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Changelog
Version 1.22.1.3
Released 13 Jan 2022
| Feature | Support for network requests in the Network panel in the inspector |
| Feature | Support for WebSockets in the Network panel in the inspector |
| FeatureUnreal Engine | Add raw image to UTexture import feature |
| Enhancement | Update distributed ICU module with libraries for all platforms. The ICU version is also updated from v67 to v69. |
| Enhancement | Style attribute updates dynamically as inline style changes in the inspector elements tab |
| Enhancement | Reduced the memory used by the JavaScript heap on Sony PlayStation 4 and Sony PlayStation 5 |
| Enhancement | Reduced the memory used by the JavaScript heap on Nintendo Switch |
| Enhancement | Reduced HTMLElement memory footprint |
| Enhancement | Reduce memory spikes caused by JavaScript accessing temporary DOM objects |
| Fix | Implemented proper incremental garbage collection of the DOM objects |
| Fix | Elements with backdrop filter now have the same size as the ones without |
| FixUnreal Engine | Fixed the backdrop filter for Unreal Engine |
| Fix | Fixed data-bind-html sometimes not updating when nested in data-bind-if |
| Fix | Unity3D Fixed synchronization drawing Unity3D on Sony PlayStation 4 and Sony PlayStation 5 with the C# rendering backend |
| Fix | Fixed a regression with the timing of firing internal media events when playing videos |
| Fix | Unity3D Fixed missing font symbols when C# backend was used for the first time in the project |
| Fix | Fixed crash in the inspector, caused by elements with invalid computed value for border-width |
| Fix | Removed the warning for unknown mime type when the inspector is not running |
| Fix | Fixed paint flashing not displaying dirty rectangles when triggered through the inspector |
| Fix | Fixed crash when accessing the style property on UWP x64 builds |
| Fix | Free video data memory when the source is removed from a video element |
| Fix | Fixed a memory leak when calling GetElementsByClassName or GetElementsByTagName on detached elements |
| Fix | Fixed a memory leak when making circular references using the mutation observer |
| Fix | Fixed a memory leak when making circular references using event listeners |
| FixUnreal Engine | Fix post build step for earlier UE versions to copy libraries with correct build configuration |
| FixUnreal Engine | Fix issue with updating our UMG texture |
Migration guide
1.22.0
- In this version, we’ve added a scratch texture atlasing feature which required small changes in the shaders. In some cases, we might need to use the constant buffer
PrimProps1as a scissor rectangle for sampling from an input image. The changes are inCohShadeGeometry.ihlsl,CohShadeGeometryBatched.ihlslandCohShadeGeometryRare.ihlsl, so you should rebuild shaders, or copy them from the corresponding platform package. No backend changes are required.