Release notes
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Changelog
Version 1.11.0.1
Released 09 Nov 2020
| Feature | Added experimental generation of text atlases on GPU | 
| Enhancement | Increased maximum allowed blur radius for blur effects from 24px to 95px. | 
| Enhancement | Added PlayStation 5 CommonGame and samples | 
| Enhancement | Added XboxSeriesX CommonGame and samples | 
| Enhancement | Added XboxOneGDK CommonGame and samples | 
| Fix | Fixed Player failing to start in evaluation packages | 
| Fix | Fixed crash when updating and unregistering a model in the same SynchronizeModels | 
| Fix | Fixed keeping unresolved promises for engine.call calls without a C++ handler registered for the call | 
| Fix | Fixed crash when calling UnloadDocument explicitly before destroying a view or navigating to another URL | 
| Fix | Fixed ES6 modules crash and assert failure in Debug configuration | 
| Fix | Fixed parsing CSS stylesheets containing unsupported media queries | 
| Fix | Fixed evaluation of data-binding expression after unregistering and registering model for a second time | 
| Fix | Fixed ChakraCore crashes and possible memory leaks due to missing context | 
| Fix | Reduced video buffer size to reduce memory consumption | 
| Fix | Fixed performance regression of finished animations with fill mode forwards/both | 
| Fix | Fixed PlayStation 4 and XboxOne assembly definitions in Unity3D UPM package. | 
| Fix | Fixed using the inspector with Unity3D UPM packages | 
| API | Calls to engine.call without a C++ handler registered and no failure callback for the promise will trigger error messages |