Setting up DevTools
On this page
Prysm’s DevTools are based on Google Chrome’s DevTools. The DevTools behaves the same way as one would expect from the real Google Chrome browser with remote debugging enabled. Among the many advantages of the chosen approach are the many features, the usability and no need to get used to a new GUI if you already have some experience with debugging in Google Chrome.
This page only explains how to set up the DevTools, you can see how to use them here.
Prysm’s remote debugging support is currently a task in active development. The Google Chrome browser is required.
Supported Platforms
- Windows
- Linux
- Mac OS X [partial]
- Android
- iOS [planned]
- Xbox One [partial]
- Xbox Series X [partial]
- PlayStation 4 [partial]
- PlayStation 5 [partial]
- Nintendo Switch [partial]
Accessing DevTools
Windows
When setting up your game, make sure to:
- Set
EnableDebugger
totrue
- Set
DebuggerPort
to9444
or any other port you prefer
These variables are contained inside
the CohtmlUISystem
component.