Setting up DevTools

Prysm’s DevTools are based on Google Chrome’s DevTools. The DevTools behaves the same way as one would expect from the real Google Chrome browser with remote debugging enabled. Among the many advantages of the chosen approach are the many features, the usability and no need to get used to a new GUI if you already have some experience with debugging in Google Chrome.

Prysm’s remote debugging support is currently a task in active development. The Google Chrome browser is required.

Supported Platforms

  • Windows
  • Linux
  • Mac OS X [partial]
  • Android
  • iOS [planned]
  • Xbox One [partial]
  • Xbox Series X [partial]
  • PlayStation 4 [partial]
  • PlayStation 5 [partial]
  • Nintendo Switch [partial]

Accessing DevTools

Windows

When setting up your game, make sure to:

  • Set EnableDebugger to true
  • Set DebuggerPort to 9444 or any other port you prefer

These variables are contained inside the CohtmlUISystem component.