cohtml.UnityBackend

Public Functions

Name
UnityBackend()
voidInitialize()
boolCreateSampler2D(Sampler2DObject sampler, Sampler2D description)
Create a sampler object for 2D textures.
voidDestroySampler2D(Sampler2DObject sampler)
Destroy sampler.
voidExecuteBuffers()

Public Attributes

Name
Dictionary< Texture2DObject, List< TextureSamplerPair > >Textures

Public Functions Documentation

function UnityBackend

UnityBackend()

function Initialize

void Initialize()

function CreateSampler2D

bool CreateSampler2D(
    Sampler2DObject sampler,
    Sampler2D description
)

Create a sampler object for 2D textures.

function DestroySampler2D

void DestroySampler2D(
    Sampler2DObject sampler
)

Destroy sampler.

function ExecuteBuffers

void ExecuteBuffers()

Public Attributes Documentation

variable Textures

Dictionary< Texture2DObject, List< TextureSamplerPair > > Textures => m_Textures;