cohtml.InputSystem.GamepadBase.GamepadMap
Stores gamepad data.
Inherited by cohtml.InputSystem.GamepadMapper
Public Functions
Name | |
---|---|
GamepadMap(uint id, string name, int buttonsLength, int axesLength) |
Public Attributes
Name | |
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uint | Id The identification of the gamepad. |
string | Name The name of the gamepad. |
float [] | Buttons An array representing the state of the gamepad buttons. |
float [] | Axes An array representing the state of the gamepad axes. |
HashSet< CohtmlUISystem > | RegisteredInSystems A collection storing the CohtmlUISystem’s that registered this gamepad. |
Public Functions Documentation
function GamepadMap
GamepadMap(
uint id,
string name,
int buttonsLength,
int axesLength
)
Public Attributes Documentation
variable Id
uint Id;
The identification of the gamepad.
variable Name
string Name;
The name of the gamepad.
variable Buttons
float [] Buttons;
An array representing the state of the gamepad buttons.
variable Axes
float [] Axes;
An array representing the state of the gamepad axes.
variable RegisteredInSystems
HashSet< CohtmlUISystem > RegisteredInSystems;
A collection storing the CohtmlUISystem’s that registered this gamepad.