cohtml.CohtmlPluginManager
Manage Cohtml Plugin MonoBehaviour events and ensure they are invoked at the appropriate moments. The instance of the object should be unique for the entire lifespan of the application.
Inherits from MonoBehaviour
Public Functions
Name | |
---|---|
CohtmlPluginManager | GetOrInitInstance() If there is no reference, it creates one, or returns the existing instance of the scene if one already exists. |
void | RunOnMainThread(Action action) Ensures that the specified action is executed on the main thread. If the caller is already on the main thread, the action is invoked immediately. Otherwise, it is posted to the main thread’s synchronization context for execution. |
virtual void | Awake() Initializes the main Unity plugin instance and sets up the synchronization context for main-thread operations. |
void | Reset() Resets the component state and destroys redundant instances if this is not the primary singleton. |
void | OnDestroy() Stops coroutines and clears the singleton reference. |
Protected Functions
Name | |
---|---|
virtual void | OnGUI() Triggers backend end frame rendering during Repaint. |
virtual void | OnApplicationQuit() Performs cleanup of Cohtml library and plugin instance. |
Public Properties
Name | |
---|---|
CohtmlPluginManager | Instance The singleton instance of the PluginManager component. Monitor whether this component is the only one in the entire lifetime of the application. If an additional component is created, make sure it is destroyed to avoid duplicates. |
Public Attributes
Name | |
---|---|
const string | CohtmlPluginManagerObjectName |
Public Functions Documentation
function GetOrInitInstance
static CohtmlPluginManager GetOrInitInstance()
If there is no reference, it creates one, or returns the existing instance of the scene if one already exists.
Return: The reference to the instance that was found or created
function RunOnMainThread
static void RunOnMainThread(
Action action
)
Ensures that the specified action is executed on the main thread. If the caller is already on the main thread, the action is invoked immediately. Otherwise, it is posted to the main thread’s synchronization context for execution.
Parameters:
- action The action to execute on the main thread.
function Awake
virtual void Awake()
Initializes the main Unity plugin instance and sets up the synchronization context for main-thread operations.
function Reset
void Reset()
Resets the component state and destroys redundant instances if this is not the primary singleton.
function OnDestroy
void OnDestroy()
Stops coroutines and clears the singleton reference.
Protected Functions Documentation
function OnGUI
virtual void OnGUI()
Triggers backend end frame rendering during Repaint.
function OnApplicationQuit
virtual void OnApplicationQuit()
Performs cleanup of Cohtml library and plugin instance.
Public Property Documentation
property Instance
static CohtmlPluginManager Instance;
The singleton instance of the PluginManager component. Monitor whether this component is the only one in the entire lifetime of the application. If an additional component is created, make sure it is destroyed to avoid duplicates.
Public Attributes Documentation
variable CohtmlPluginManagerObjectName
const string CohtmlPluginManagerObjectName = "CohtmlPluginManager";