Release notes
Changelog
Version 1.7.0.12
Released 09 March 2020
Enhancement | Improve performance of scrolling and hit tests |
Enhancement | Improve performance of reading font files |
Enhancement | Add virtual list scrolling sample |
Enhancement | Add support gamepad with Input Manager in Unity3D |
Enhancement | Implement gamepad editor tool to insert gamepad controls in Unity3D |
Enhancement | Add units support for flex basis |
Enhancement | Add support for preloaded images in Unity3D with DirectX 12 |
Enhancement | Support building the PlayerOverrides project in Unreal Engine 4 |
Fix | Fix crash in video when there are multiple layout threads and views are not updated every frame |
Fix | Fix scrolling in elements with dynamically changed content and size |
Fix | Fix crash when using data-bind-for for a string value |
Fix | Fix crash when converting a non-boolean value to boolean for data-binding |
Fix | Fix undefined behavior when binding empty arrays and vectors |
Fix | Fix clearing of canvas textures in certain cases |
Fix | Add missing temp allocator for IME related methods of cohtml::View |
Fix | Fix scrolling and panning when it is performed very slowly |
Fix | Fix triggering events with null objects from C# to JavaScript in Unity3D |
Fix | Fix changing styles in the inspector in Chrome 80 and later |
Fix | Fix submission warnings for debug symbols on Stadia |
API | C++ standard library to libc++ on Stadia |
API | C++ standard library to libc++ on Linux |
API | Add developer option for controlling whether to snap the display boxes before transforming. Warning: Enabling this option results in more repainting. |
Version 1.7.0.14
Released 11 March 2020
Fix | Reverted scrolling optimization due to causing artifacts and input issues. |
Version 1.7.0.15
Released 16 March 2020
Fix | Reintroduced the scrolling optimization with fixes for the artifacts and input issues. |
Version 1.7.3.1
Released 15 April 2020
Enhancement | Added sample with polyfill for
|
Enhancement | Added sample for using subtitles for videos |
Enhancement | Moved text case transformations to the DOM thread |
Fix | Fix turned off the scrolling optimization, because it can break the input in certain cases |
Fix | Fix layout overwriting the scroll position set on the DOM thread |
Fix | Fix crash when element change parents with overflow: hidden |
Fix | Fix some animations not running to complete 100% |
Fix | Fix crashes due to missing temporary allocator in TriggerEvent when calling it from fibers or different threads |
Fix | Fix scrollWidth for text with overflow |
Fix | Fix coordinated for scroll event in Unity3D packaged games |
Fix | Fix Unity3D reloading when TextTransformationManager is used |
Fix | Fix scrolling coordinates with the new Unity3D input system |
Version 1.7.4.1
Released 24 April 2020
Fix | Reintroduced the scrolling optimization with fixes for the artifacts and input issues. |