Release notes
Changelog
Version 1.6.0.1
Released 04 Feb 2020
Enhancement | Significantly reduced memory usage of SVG images |
Enhancement | Exposed the image cache inspection API to Unity3D |
Enhancement | Added support for DateTime struct in Unity3D |
Enhancement | Added support for read-only List in Unity3D |
Feature | Support for Unreal Engine 4 4.24 |
Fix | Fixed drawing order for combinations of elements with z-index and positioning |
Fix | Fixed several issues with stroking paths in SVG images |
Fix | Fixed clipping child elements when parent has border-radius |
Fix | Fixed text selection and caret placement on transformed text |
Fix | Firing events on wrong elements in certain cases |
Fix | Fixed text alignment with text-overflow |
Fix | Fixed parsing floating point numbers in stylesheets on non-US locale POSIX based platforms |
Fix | Exposed UnbindCall and UnregisterEvent to Unity3D |
Fix | Exposed ITextTransformationManager to Unity3D |
Fix | Fixed exposing FString on POSIX based platforms |
Version 1.6.0.4
Released 11 Feb 2020
Fix | Fixed running the inspector in Google Chrome version 80. |
Version 1.6.1.1
Released 20 Feb 2020
Feature | Support for WebSockets (see the documentation how to use them) |
Feature | Support for Android x86_64 |
Feature | Moved Unity3D packages to use the Unity3D Package Manager |
Enhancement | Improved support for nullable types in Unity3D |
API | Moved COHTML_BUILD_VERSION and COHTML_SDK_VER to <cohtml/Revision.h> header |