Release notes
Changelog
Version 1.4.0.3
Released 10 Oct 2019
API | New License Keys have been generated! |
Feature | Support for Google Stadia for native and Unreal Engine 4 |
Feature | Support for Linux for native and Unreal Engine 4 |
Feature | Support for Unreal Engine 4.23 |
Enhancement | Data-binding attribute for mask-image |
Enhancement | Moved shaders inside the plugin for Unreal Engine 4 |
Enhancement | Updated Preact sample and documentation |
Enhancement | Added first tier of a more powerful text entry API |
Enhancement | Gamepad support for the Player on Mac OS X |
Enhancement | Added API to control which resources can be loaded from a view |
Fix | Fixed issues with using the IME and changing focus |
Fix | Fixed the order of applying transformations and filters to elements |
Fix | Fixed box shadows visible for non-visible elements |
Fix | Fixed adding visible children to non-visible elements |
Fix | Fixed video playback in Unreal Engine 4 on Mac OS X |
Fix | Fixed setting relative URL using the history API |
Fix | Fixed crash when calling C++ method from JavaScript inside engine.on events |
Fix | Scaling SVGs no longer results in wrong transformations |
Fix | Fixed mouse buttons for MouseEvent in Unreal Engine 4 |
Version 1.4.1.0
Released 05 Nov 2019
Feature | Dynamic data-binding is available as an experimental option |
Feature | Support for gamepad in Unity3D |
Feature | Support for custom plugins in the Player |
Feature | Support for localization in the Player |
Feature | Added the document.elementFromPoint and document.elementsFromPoint methods |
Enhancement | Support for the text-overflow CSS property |
Enhancement | Support for the white-space CSS property |
Enhancement | Reduced memory consumption of CSS variables |
Enhancement | Added support for BC7 compressed textures |
Enhancement | Improved performance of dash stroke paths |
Enhancement | Enhanced new text entry API |
Enhancement | Added option for controlling vertex and index buffer ring size |
Enhancement | Added option for controlling the SDF character size for font rendering |
Enhancement | Improved layout for text with different alignment |
Enhancement | Added relatedTarget to JavaScript events |
Enhancement | Added support for HTTP(S) resources in Unity3D |
Enhancement | Added location for keyboard events in Unreal Engine 4 |
Enhancement | Added location and isRepeat for keyboard events in Unity3D |
Fix | Fixed drawing of positioned elements below non-positioned elements |
Fix | Fixed GC triggered crash in Unreal Engine 4 with preloaded images |
Fix | Fixed borders when border-radius is used |
Version 1.4.2.0
Released 05 Dec 2019
Feature | Unity3D support for Linux |
Feature | Unity3D support for PlayStation 4 |
Enhancement | Made async and defer scripts work according to the standard |
Enhancement | Enhanced the Player to support DPI on Mac OS X |
Fix | Fixed styling of elements affected by attribute based CSS selectors |
Fix | Fixed using preloaded images in Unity3D on Xbox One |
Fix | Fixed [] of dom collections to return undefined for invalid indices |
Fix | Fixed using sampler filtering for bitmap fonts |
Fix | Fixed detecting mouse events on elements with certain transformations |
Fix | Exposed the ILocalizationManager to Unity3D |
Fix | Fixed SVGs disappearing with certain transformations |
API | Fixed gamepad indices to work as specified by the standard. Read more about the changes |
Version 1.4.2.1
Released 09 Dec 2019
Fix | Fixed regression in rendering certain SVGs with applied transformation |
Fix | Fixed text-shadow being rendered when the text is not visible |
Version 1.4.2.2
Released 13 Dec 2019
Fix | Fixed video playback freezing with certain videos |