Release notes
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Changelog
Version 1.37.0.1
Released 01 Feb 2023
Feature | Added support for debugging with Visual Studio Code |
Feature | Added text-anchor property for SVGs |
Feature | Added movementX and movementY for mouse events |
FeatureUnity | Add a window in Unity editor warning for known issues with specific Unity versions |
FeatureUnity | C# Rendering backend support for Android with Vulkan |
FeatureUnity | C# Rendering backend support for MacOS |
Enhancement | Added more meaningful debug logs for the lifetime events of images |
Enhancement | Provided a callback for whenever a user image is dropped before being used |
Enhancement | Reduced draws in SVGs when duplicate paths are present |
Enhancement | Each view can be inspected by multiple inspector instances |
Enhancement | classList add and remove work with more than one argument |
Fix | Fixed getBoundingClientRect for transformed elements. |
Fix | Fixed multiple sources in background-image delimited by whitespace being valid |
Fix | Address potential COM warnings related to XInput usage in samples |
Fix | Hidden elements are no longer redrawn. |
Fix | Fix threading issues when compositor is used |
Fix | Fixed parsing of font families in SetAdditionalFontFallbacks function caused by whitespace |
Fix | Fixed leaking frame rendering data of discarded frames when using the multi-threaded paint option |
Fix | Fixed disappearing styles in the inspector styles tab on declarations edit |
FixUnity | Removed GLES2 and GLES3 dependency for iOS. |
Fix | Fixed data-bind-style-transform swapped second and third matrix values |
Fix | Fixed possible artifact when drawing a background with semi-transparent color and overlapping border radius. |
Fix | Fixed issues when appending multiple HTML, HEAD and BODY elements to a document |
Fix | Fixed a crash when destroying a view while tracing in the inspector. |
Fix | Stop tracing when the inspector frontend disconnects. |
Fix | Fixed out-of-the-box launching the Player application on newer Mac OS versions |