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Changelog
Version 1.35.0.3
Released 05 Dec 2022
Feature | Added mouse event type MouseLeave, which clears hover effects when the mouse leaves the view |
Feature | Implemented import.meta.url for ES6 modules for platforms using V8 |
Feature | Implemented dynamic import for ES6 modules for platforms using V8 |
FeatureUnreal Engine | Support for Unreal Engine 5.1 |
Enhancement | Reduced the amount of log messages caused by unsupported CSS syntax |
Enhancement | Non-inline SVGs are now shared between DOM elements in order to avoid re-rendering for each individual element |
EnhancementUnity | MacOS bundles support all CPU architectures |
Enhancement | Fixed possible incorrect generation of “streaks” when tessellating a path for filling. Note that this changes the tessellation result slightly, most noticeable when rasterizing thin fills. |
Enhancement | Improved error reporting of declaration parsing with custom variables |
Enhancement | Improved image decoding performance (sped up the automatic premultiplication of the alpha channel by 2x-3x depending on platform) |
Fix | Fixed a crash when modifying the DOM of an inline SVG |
Fix | Fixed a crash when using events outside of event handlers |
Fix | Fixed rem units not working with SVGs |
Fix | Fixed a leak when inspector network tab is disabled |
Fix | transform: translate/font-size with non-pixel units on SVG elements no longer causes an assert/warning |
FixUnity | Fixed code stripping removing classes or methods for the JIT aware scripting backends |
Fix | Fixed a bug where part of the viewport gets clipped when the rendering resolution API is used and the size of the view’s render target is changed |
FixUnity | Fixed a crash when not supported arguments are passed from JavaScript |
FixUnity | Fixed a crash when using HDR on DirectX12 in Unity |
Fix | Fixed incorrect sampling of very thin elements using a large scale, that previously led to incorrect interpolation |
Fix | Fixed a crash when resolving calc expression with invalid parentheses |
Fix | Fixed elements to update their font after registered fonts without explicit font family are loaded |
Fix | Fixed scroll juddering when panning with touch or scrolling fast |
Fix | Fixed a crash during garbage collector tracing |
Fix | Fixed SVG used as masks being partially rendered sometimes |
FixUnity | Removed GetNativeTexture call for Linux on each update loop |
Fix | Removed assert/log errors when an invalid url is provided to properties like background-image |
Fix | The getAnimations API now takes into account the display property of an element and its parents |
Fix | Fixed font family to be case insensitive |
FixUnity | Removed redundant View’s BackdropFilter property |
Fix | Fixed parsing of inline styles containing various whitespace characters |
Fix | Fixed possibly incorrect gradient drawing on PlayStation platforms |
Fix | Fixed a crash when command processors are being reused |
Fix | Fixed em units to be calculated against the first parent with explicit font-size instead of the direct parent |