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Changelog
Version 1.30.0.1
Released 06 Jul 2022
Feature | Added View::TerminateScriptExecution to terminate long running scripts |
Enhancement | Improved the performance of the C++ character processing functions(tolower/toupper) in the internal code |
Enhancement | Updated Nintendo Switch SDK to version 14 |
Enhancement | SDF text with different size is now batched |
Enhancement | Renamed ICU libs with cohtml_ prefix |
EnhancementUnity | Added support for binding long and ulong values |
Fix | Fixed wrong text direction with some RTL scripts |
Fix | Fixed preloading of unsupported formats in the instaload sample |
Fix | Reduced JS garbage memory from fired events |
Fix | Fixed hover not working for newly added elements styled by complex selectors |
Fix | Fixed incorrect layout when using flex subtrees with simple mode layout |
Fix | Fixed overlap of transparent borders when using border-radius |
Fix | Guarded against drawing too small rectangles when using the inspector highlight, which could potentially trigger an assertion in the SDK |
Fix | Fixed possible excessive fullscreen draws to the stencil buffer when executing clipping commands |
Fix | Fixed load event not firing when using the same image as background and border or mask image |
Fix | Fixed load event firing before all images are loaded when using the same image source of an IMG tag as a background-image |
Fix | Fixed graphic artifacts when “transform-style: preserve-3d”” was missing between 3D transformed elements and elements with perspective” |
FixUnreal Engine | Fixed hang when loading atlasses saved with previous version of the atlas medata |
FixUnreal Engine | Fixed video decoding hang for console platforms in Unreal Engine 5 |