Release notes
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Changelog
Version 1.22.1.3
Released 13 Jan 2022
Feature | Support for network requests in the Network panel in the inspector |
Feature | Support for WebSockets in the Network panel in the inspector |
FeatureUnreal Engine | Add raw image to UTexture import feature |
Enhancement | Update distributed ICU module with libraries for all platforms. The ICU version is also updated from v67 to v69. |
Enhancement | Style attribute updates dynamically as inline style changes in the inspector elements tab |
Enhancement | Reduced the memory used by the JavaScript heap on Sony PlayStation 4 and Sony PlayStation 5 |
Enhancement | Reduced the memory used by the JavaScript heap on Nintendo Switch |
Enhancement | Reduced HTMLElement memory footprint |
Enhancement | Reduce memory spikes caused by JavaScript accessing temporary DOM objects |
Fix | Implemented proper incremental garbage collection of the DOM objects |
Fix | Elements with backdrop filter now have the same size as the ones without |
FixUnreal Engine | Fixed the backdrop filter for Unreal Engine |
Fix | Fixed data-bind-html sometimes not updating when nested in data-bind-if |
Fix | Unity3D Fixed synchronization drawing Unity3D on Sony PlayStation 4 and Sony PlayStation 5 with the C# rendering backend |
Fix | Fixed a regression with the timing of firing internal media events when playing videos |
Fix | Unity3D Fixed missing font symbols when C# backend was used for the first time in the project |
Fix | Fixed crash in the inspector, caused by elements with invalid computed value for border-width |
Fix | Removed the warning for unknown mime type when the inspector is not running |
Fix | Fixed paint flashing not displaying dirty rectangles when triggered through the inspector |
Fix | Fixed crash when accessing the style property on UWP x64 builds |
Fix | Free video data memory when the source is removed from a video element |
Fix | Fixed a memory leak when calling GetElementsByClassName or GetElementsByTagName on detached elements |
Fix | Fixed a memory leak when making circular references using the mutation observer |
Fix | Fixed a memory leak when making circular references using event listeners |
FixUnreal Engine | Fix post build step for earlier UE versions to copy libraries with correct build configuration |
FixUnreal Engine | Fix issue with updating our UMG texture |
Migration guide
1.22.0
- In this version, we’ve added a scratch texture atlasing feature which required small changes in the shaders. In some cases, we might need to use the constant buffer
PrimProps1
as a scissor rectangle for sampling from an input image. The changes are inCohShadeGeometry.ihlsl
,CohShadeGeometryBatched.ihlsl
andCohShadeGeometryRare.ihlsl
, so you should rebuild shaders, or copy them from the corresponding platform package. No backend changes are required.