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Changelog
Version 1.19.0.1
Released 04 Nov 2021
Feature | Added support for pseudo elements before and after |
Feature | Added Text-to-speech sample for PlayStation 5 and GDK platforms |
Feature | Added synthesizers for PlayStation 5 and GDK platforms to the Text-to-speech module |
Feature | Added cohtml-speech-api JS library for interacting with Text-to-speech module from cohtml::View |
Feature | Added Text-to-speech module for speech synthesizing |
FeatureUnreal Engine | Added SDK libraries for Release and Debug config |
FeatureUnreal Engine | Added support for autobinding C-style arrays |
FeatureUnreal Engine | Added support for binding 2D TArrays |
Feature | Added a sample for Virtual Lists with scrolling (horizontal/vertical) |
Enhancement | Updated Nintendo SDK to version 12.3 |
Enhancement | Improved the performance of the complex CSS selectors with classes and ids |
Enhancement | Optimized getting element attributes by 10% |
Enhancement | Improved the performance of AudioPlayer::ReceivePCMData |
Enhancement | Added IsPlaying method for AudioPlayer |
Enhancement | Improved the performance of Structural Mutators |
EnhancementUnreal Engine | Expanded Virtual Keyboard documentation regarding VK Layout and how it depends on HTML input field types |
EnhancementUnreal Engine | Added documentation regarding the settings of the individual UTextures that are part of a texture atlas |
EnhancementUnreal Engine | Added documentation for autobound UFUNCTION |
Fix | Fixed incorrect layout of inline text |
Fix | Fixed leaking transitions that caused Advance calls to become progressively slow |
Fix | Fixed mutation record NodeList properties to return empty NodeList instead of null |
Fix | Fixed CSS not loading when selectors with CSS keywords are preloaded |
Fix | Unity3D Fixed ResourceHandler.HostLocations handling of URLs that cause NullRefference when is not found in the first location. |
Fix | Fixed cohtml::ByRef binding not updating std::vectors when their size has changed. |
API | Deprecated TryBindArrayByRef(void* arr, size_t size, ArrayElementBinder elementBinder, ArrayElementReader elementReader) |
Fix | Fixed an assert failure about active mutation observers on document disposal |
Fix | Fixed a potential crash during HTML parsing when using with the HTML preloading feature |
Fix | Fixed deprecated font-fit-mode property |
Fix | Fixed inspector crash due to invalid read data |
Fix | Fixed a crash when passing console methods to async JS methods like setTimeout |
FixUnreal Engine | Fixed trimming of autobound properties with double underscores |
Fix | Fixed incorrect sizing of images that could cause “squashing” into the visible area instead of clipping |
Fix | Fixed missing rendering for user images that use NonPremultipliedAlpha alpha mode when simple sublayers are enabled |
Fix | Fixed a crash in the Caching Manager when a source of an image was being removed from the DOM |
Fix | Fixed a race condition when Path’s GPU data is being used and copied |
Fix | Fixed incorrect clipping for elements with transform style |
Version 1.19.0.4
Released 24 Nov 2021
Fix | Fixed layout of inline SVGs when parent element size and position changes |
Fix | Fixed incorrect clipping of elements using linearGradient in SVGs |
Fix | Fixed subtree styles rematching when parent is being rematched |
Fix | Fixed incorrectly re-positioned cohinline paragraphs |
Fix | Fixed a crash on certain iOS devices with complex regular expressions |
Fix | Fixed a bug with complex selector matching with data attributes selectors |
Fix | Fixed a bug that caused pseudo classes to always match in complex selectors |
FixUnity | Updated prebuilt ICU libraries to Sony PlayStation 4 SDK 8.500 |
FixUnity | Updated prebuilt ICU libraries to Sony PlayStation 5 SDK 3.000 |