Release notes
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Changelog
Version 1.10.0.2
Released 06 Oct 2020
Feature | Added support for custom elements upgrading (V1 API) |
Feature | Added support for drawing and styling all HTML tags |
Feature | Added support for break-iterator for Asian text in UnrealEngine 4 |
Enhancement | GPU timing for Nintendo Switch is now available when doing a performance trace in the Inspector |
Enhancement | Added packaging of V8 libraries with separated debug symbols for Unix based platforms in UnrealEngine 4 |
Fix | Fixed a crash in V8 due to double exposing of the same C++ objects |
Fix | Fixed a crash when reloading a view with JavaScript breakpoint set at file level |
Fix | Fixed color interpolation between semi-transparent colors |
Fix | Fixed a rare issue causing nesting of events in the inspector performance timeline |
Fix | Fixed frontend and backend inspector performance events not appearing in the timeline |
Fix | Fixed disappearing elements when using gradients as masks |
Fix | Fixed wrong pending image counter causing an assert failure in Debug |
Fix | Fixed the scroll of Computed style panel in Inspector’s Elements tab |
Fix | Fix assertion caused by std::function on PlayStation 4 |
Fix | Fixed crash when game starts with Korean language in UnrealEngine 4 |
Fix | Fixed crash in Cohtml break-iterators due to incorrect string conversion in UnrealEngine 4 |