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Changelog
Version 1.69.8
Released 30 Mar 2026
| API | Removed support for Sony PlayStation 5 SDK 10 |
| API | Removed support for Sony PlayStation 5 SDK 11 |
| API | Switched the default PlayStation 5 SDK to version 12 |
| APIUnity | Switched the PlayStation 5 SDK to version 12 for Unity |
| API | Switched prebuilt ICU libraries to be using C++20 for PlayStation 5 |
| API | The prebuilt ICU libraries using C++17 for PlayStation 5 have been renamed to have a cpp17 suffix |
| Enhancement | Added support for Sony PlayStation 5 SDK 13 |
| Enhancement | Improved insertion performance of new data-binding expressions |
| Enhancement | Improved performance of data-bind-value updates |
| Enhancement | Improved the samples for the Custom Effects to properly handle rendering to a render target with depth-stencil attached to it |
| Fix | Fixed a bug related hiding and destroying elements with coh-composition-id causing the hitting of internal assert in the rendering library |
| Fix | Fixed incorrect CJK punctuation wrapping in inline layout between different elements |
| Fix | Fixed running with MSVC redistributable libraries version 14.28 and newer for platforms using the Microsoft GDK |
| Fix | Fixed a crash when navigating back in history when the history items contain non-empty state |
| Fix | Fixed a bug in the rendering library related to clipping of text elements and causing visual artifacts |
| Fix | Fixed a bug in the provided OpenGL rendering backend causing the invalid reuse of frame buffers resulting in visual artifacts |
| Fix | Fixed a bug in the rendering library related to usage of a wrong sampler object causing some elements with image-rendering: pixelated to be rendered wrongly |
| FixUnreal Engine | Fixed handling of Korean language with the Input Method Editor |
| FixUnreal Engine | Fixed hiding mouse cursor when using a HUD and keyboard and gamepad propagation |