Drag And Drop
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Overview
Use the GamefaceDnD
library to enable drag and drop in Gameface. Add the library to the end of the body to make sure that all draggable elements were loaded.
<script src="drag_and_drop.js"></script>
This adds support for the standard drag events:
Event | On Event Handler | Fires when |
---|---|---|
drag | ondrag | a draggable element is dragged |
dragend | ondragend | a drag operation ends |
dragenter | ondragenter | a dragged item enters a valid drop target |
dragleave | ondragleave | a dragged item leaves a valid drop target |
dragover | ondragover | a dragged item is dragged over valid drop target |
dragstart | ondragstart | the user starts dragging an item |
drop | ondrop | a dragged item is dropped into a valid drop target |
Usage
To enable drag and drop events call the enableDrag
method from the GamefaceDnD
library:
GamefaceDnD.enableDrag(document.querySelector('myContainer'));
To make an element within the drag-enabled container draggable set its draggable attribute to true:
<div draggable="true" class="image"></div>
To make an element a valid drop target add global handlers for ondragenter
and ondragover
which cancel the default behavior by returning false from attribute-defined event listeners:
<div ondragover="return false" ondragenter="return false">
or by calling the preventDefault
method of the event:
<script>
function onDragOver(event) {
event.preventDefault();
}
function onDragEnter(event) {
event.preventDefault();
}
</script>
<div ondragover="onDragOver()" ondragenter="onDragEnter()">
After you’ve defined the draggable items and the valid dropzones you can define what should happen when a drag event occurs:
let dragged;
document.addEventListener("dragstart", function (event) {
// store a reference to the dragged element
dragged = event.target;
});
If you want to add an effect when the dragged element enters or leaves a dropzone add event handlers for dragenter
and dragleave
:
document.addEventListener("dragenter", function (event) {
// highlight potential drop target when the draggable element enters it
if (event.target.classList.contains('dropzone')) {
event.target.classList.add('over-dropzone');
}
});
document.addEventListener("dragleave", function (event) {
// reset background of potential drop target when the draggable element leaves it
if (event.target.classList.contains('dropzone')) {
event.target.classList.remove('over-dropzone');
}
});
Using the DataTransfer object
You can use the dataTransfer
property of the drag event object to add or read data related to the drag and drop operation. The differences to the standard DataTransfer object are:
DataTransfer.files
is not supportedDataTransferItem.kind
supports string onlyDataTransferItem.getAsFile()
is not supportedDataTransfer.setDragImage()
is not supported
You can add data to the DataTransferItemList
:
function dragstart_handler(event) {
// Add this element's id to the drag payload so the drop handler will
// know which element to add to its tree
var dataList = event.dataTransfer.items;
dataList.add(event.target.id, "text/plain");
// Add some other items to the drag payload
dataList.add("<p>... paragraph ...</p>", "text/html");
dataList.add("http://www.example.org", "text/uri-list");
}
After that you can read them:
function drop_handler(event) {
const data = event.dataTransfer.items;
// Loop through the dropped items and log their data
for (var i = 0; i < data.length; i++) {
if ((data[i].kind == 'string') && (data[i].type.match('^text/plain'))) {
// This item is the target node
data[i].getAsString(function (stringResult) {
event.target.appendChild(document.getElementById(stringResult));
});
} else if ((data[i].kind == 'string') && (data[i].type.match('^text/html'))) {
// Drag data item is HTML
} else if ((data[i].kind == 'string') && (data[i].type.match('^text/uri-list'))) {
// Drag data item is URI
}
}
}
You can also use the setData
and getData
methods directly from the DataTransfer.
The only dropEffect
that is currently supported is move.