cohtml.Net.GamepadState

Represents the entire state of a single gamepad

Public Attributes

Name
uintId
The unique identifier of an already registered gamepad.
float []AxisValues
An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.
float []ButtonValues
An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad

Public Attributes Documentation

variable Id

uint Id;

The unique identifier of an already registered gamepad.

variable AxisValues

float [] AxisValues;

An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.

variable ButtonValues

float [] ButtonValues;

An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad