cohtml.Net.ViewSettings

Settings used when initializing a View.

Inherits from SystemIDisposable

Public Functions

Name
virtual voidDispose()
ViewSettings()

Public Properties

Name
IViewListenerListener
The ViewListener is notified of events happening in the View.
ITimeZoneProviderTimezoneProvider
The ITimeZoneProvider is queried for the timezone.
uintWidth
The Width of the View.
uintHeight
The Height of the View.
global.System.IntPtrUserData
Passed to the OnRenderingTasksAvailable and OnMonotonicallyIncreasingTimeRequest callbacks.
boolEnableComplexCSSSelectorsStyling
Tells if to enable complex CSS selectors when doing style matching. By complex in this context we mean any CSS selector that requires walking the DOM tree to match - that is selectors with any combinator (https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Selectors#Combinators) and selectors with pseudo-classes that depend on the tree like :nth-child(), :first etc. This flag has a performance implication. Views that don’t need such selectors should leave it disabled, which makes style matching significantly faster.
boolInterceptResourceRequests
Allows you to intercept resource requests for this view in order to restrict resource access of the view to only specified sets of urls. If InterceptResourceRequests is not explicitly set to true, the default behavior will be to allow every request.
ModeInspectorNetworkTabMode
The inspector network tab mode. InspectorNetworkTabSettings.Mode.Enabled is used by default. This mode is ignored if inspector is completely disabled by cohtml.SystemSettings.EnableDebugger option.
uintMinimumVertexBufferSize
Controls the minimum count of vertices allocated when creating vertex buffers. If equal to 0 then default count will be used which is 32768.
uintMinimumIndexBufferSize
Controls the minimum count of indices allocated when creating index buffers. If equal to 0 then default count will be used which is 49152.
uintVertexIndexBufferRingSize
Controls the size of each ring buffer (the VB ring buffer and the IB ring buffer). Every call to BeginFrame rotates the ring buffer and takes the next available buffer that the GPU should not be using. The acceptable range is between 1 and 8.
uintDoubleClickTime
The double-click time is the maximum number of milliseconds that may occur between the first and second click of a double-click.
ITextInputHandlerTextInputHandler
Notifies of changes to an input elements Can be set to nullptr if the user is not interested in receiving the events.
floatStartPanThreshold
Controls the minimum length of pans to be performed.
boolExecuteLayoutOnDedicatedThread
Tells if the application will spawn a dedicated layout thread or the Layout will happen in the View.Advance method Doing Layout on a separate thread is recommended as it improves scalability and reduces time spent in the UI thread. For more information please refer to the Documentation.
boolExecuteCommandProcessingWithLayout
Tells the view to process all collected front-end commands right after the layout execution on the same thread. When this setting is enabled, the CoHTML’s rendering library will be used on two different threads the UI and the render thread. Normally the library will detect that but if you have a use case where your custom engine can execute “main thread” and rendering tasks on the same thread, you’ll have to enable the multithreaded awareness manually by setting LibraryParams.AllowMultithreadedCommandProcessing to true.
boolEnableComplexTextLayout
Enables complex text layout support aimed to deliver proper display of text in languages like Arabic, Hebrew, Farsi, etc.
boolEnableUISurfacePartitioning
Changes the rendering flow so that the user RT is not cleared and the con-partitioned elements are drawn in separate scratch space.
boolEnableImmediateLayout
Enabling this immediately recalculates layout before returning a value from some JS methods.
boolEnableUnloadingOfHiddenImages
When enabled, elements with background/border/mask images that are hidden by display:none will release their reference to the image resource. An image resource without references will be unloaded from the GPU. References to the same image resource can be held with JS to prevent undesired unloading. When disabled, hidden elements will keep a reference to the image resources which assures that the image will be available on the first draw when the element is shown.
boolEnableGlobalSimpleOpacity
This option controlls the behaviour of ‘coh-simple-opacity: auto’ (the default value for ‘coh-simple-opacity’) When enabled, all elements with ‘opacity’ will use simple opacity unless ‘coh-simple-opacity: off’ is specified. When disabled, all elements with ‘opacity’ will not use simple opacity unless ‘coh-simple-opacity: on’ is specified.
global.System.IntPtrDeveloperOptions
Reserved property for internal usage. Do not use it.

Protected Attributes

Name
boolswigCMemOwn

Public Functions Documentation

function Dispose

virtual void Dispose()

function ViewSettings

ViewSettings()

Public Property Documentation

property Listener

IViewListener Listener;

The ViewListener is notified of events happening in the View.

property TimezoneProvider

ITimeZoneProvider TimezoneProvider;

The ITimeZoneProvider is queried for the timezone.

property Width

uint Width;

The Width of the View.

property Height

uint Height;

The Height of the View.

property UserData

global.System.IntPtr UserData;

Passed to the OnRenderingTasksAvailable and OnMonotonicallyIncreasingTimeRequest callbacks.

property EnableComplexCSSSelectorsStyling

bool EnableComplexCSSSelectorsStyling;

Tells if to enable complex CSS selectors when doing style matching. By complex in this context we mean any CSS selector that requires walking the DOM tree to match - that is selectors with any combinator (https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Selectors#Combinators) and selectors with pseudo-classes that depend on the tree like :nth-child(), :first etc. This flag has a performance implication. Views that don’t need such selectors should leave it disabled, which makes style matching significantly faster.

property InterceptResourceRequests

bool InterceptResourceRequests;

Allows you to intercept resource requests for this view in order to restrict resource access of the view to only specified sets of urls. If InterceptResourceRequests is not explicitly set to true, the default behavior will be to allow every request.

property InspectorNetworkTabMode

Mode InspectorNetworkTabMode;

The inspector network tab mode. InspectorNetworkTabSettings.Mode.Enabled is used by default. This mode is ignored if inspector is completely disabled by cohtml.SystemSettings.EnableDebugger option.

property MinimumVertexBufferSize

uint MinimumVertexBufferSize;

Controls the minimum count of vertices allocated when creating vertex buffers. If equal to 0 then default count will be used which is 32768.

property MinimumIndexBufferSize

uint MinimumIndexBufferSize;

Controls the minimum count of indices allocated when creating index buffers. If equal to 0 then default count will be used which is 49152.

property VertexIndexBufferRingSize

uint VertexIndexBufferRingSize;

Controls the size of each ring buffer (the VB ring buffer and the IB ring buffer). Every call to BeginFrame rotates the ring buffer and takes the next available buffer that the GPU should not be using. The acceptable range is between 1 and 8.

property DoubleClickTime

uint DoubleClickTime;

The double-click time is the maximum number of milliseconds that may occur between the first and second click of a double-click.

property TextInputHandler

ITextInputHandler TextInputHandler;

Notifies of changes to an input elements Can be set to nullptr if the user is not interested in receiving the events.

property StartPanThreshold

float StartPanThreshold;

Controls the minimum length of pans to be performed.

property ExecuteLayoutOnDedicatedThread

bool ExecuteLayoutOnDedicatedThread;

Tells if the application will spawn a dedicated layout thread or the Layout will happen in the View.Advance method Doing Layout on a separate thread is recommended as it improves scalability and reduces time spent in the UI thread. For more information please refer to the Documentation.

property ExecuteCommandProcessingWithLayout

bool ExecuteCommandProcessingWithLayout;

Tells the view to process all collected front-end commands right after the layout execution on the same thread. When this setting is enabled, the CoHTML’s rendering library will be used on two different threads the UI and the render thread. Normally the library will detect that but if you have a use case where your custom engine can execute “main thread” and rendering tasks on the same thread, you’ll have to enable the multithreaded awareness manually by setting LibraryParams.AllowMultithreadedCommandProcessing to true.

property EnableComplexTextLayout

bool EnableComplexTextLayout;

Enables complex text layout support aimed to deliver proper display of text in languages like Arabic, Hebrew, Farsi, etc.

property EnableUISurfacePartitioning

bool EnableUISurfacePartitioning;

Changes the rendering flow so that the user RT is not cleared and the con-partitioned elements are drawn in separate scratch space.

property EnableImmediateLayout

bool EnableImmediateLayout;

Enabling this immediately recalculates layout before returning a value from some JS methods.

property EnableUnloadingOfHiddenImages

bool EnableUnloadingOfHiddenImages;

When enabled, elements with background/border/mask images that are hidden by display:none will release their reference to the image resource. An image resource without references will be unloaded from the GPU. References to the same image resource can be held with JS to prevent undesired unloading. When disabled, hidden elements will keep a reference to the image resources which assures that the image will be available on the first draw when the element is shown.

property EnableGlobalSimpleOpacity

bool EnableGlobalSimpleOpacity;

This option controlls the behaviour of ‘coh-simple-opacity: auto’ (the default value for ‘coh-simple-opacity’) When enabled, all elements with ‘opacity’ will use simple opacity unless ‘coh-simple-opacity: off’ is specified. When disabled, all elements with ‘opacity’ will not use simple opacity unless ‘coh-simple-opacity: on’ is specified.

property DeveloperOptions

global.System.IntPtr DeveloperOptions;

Reserved property for internal usage. Do not use it.

Protected Attributes Documentation

variable swigCMemOwn

bool swigCMemOwn;