cohtml.InputSystem.GamepadBase.GamepadMap
Stores gamepad data.
Inherited by cohtml.InputSystem.GamepadMapper
Public Functions
| Name | |
|---|---|
| GamepadMap(uint id, string name, int buttonsLength, int axesLength) |
Public Attributes
| Name | |
|---|---|
| uint | Id The identification of the gamepad. |
| string | Name The name of the gamepad. |
| float [] | Buttons An array representing the state of the gamepad buttons. |
| float [] | Axes An array representing the state of the gamepad axes. |
| HashSet< CohtmlUISystem > | RegisteredInSystems A collection storing the CohtmlUISystem’s that registered this gamepad. |
Public Functions Documentation
function GamepadMap
GamepadMap(
uint id,
string name,
int buttonsLength,
int axesLength
)
Public Attributes Documentation
variable Id
uint Id;
The identification of the gamepad.
variable Name
string Name;
The name of the gamepad.
variable Buttons
float [] Buttons;
An array representing the state of the gamepad buttons.
variable Axes
float [] Axes;
An array representing the state of the gamepad axes.
variable RegisteredInSystems
HashSet< CohtmlUISystem > RegisteredInSystems;
A collection storing the CohtmlUISystem’s that registered this gamepad.