static readonly List< ShaderCombination > VALID_SHADER_COMBINATIONS = new List<ShaderCombination>
{
new ShaderCombination(ShaderType.ST_ClearQuad, ShaderType.ST_ClearQuad),
new ShaderCombination(ShaderType.ST_FillPathAtlas, ShaderType.ST_FillPathAtlas),
new ShaderCombination(ShaderType.ST_GenerateSDF, ShaderType.ST_GenerateSDF),
new ShaderCombination(ShaderType.ST_Path, ShaderType.ST_ClipMask),
new ShaderCombination(ShaderType.ST_Path, ShaderType.ST_Path),
new ShaderCombination(ShaderType.ST_Path, ShaderType.ST_StencilPath),
new ShaderCombination(ShaderType.ST_RenoirShader, ShaderType.ST_RenoirShader),
new ShaderCombination(ShaderType.ST_Standard, ShaderType.ST_ClipMask),
new ShaderCombination(ShaderType.ST_Standard, ShaderType.ST_ColorMixing),
new ShaderCombination(ShaderType.ST_Standard, ShaderType.ST_Standard),
new ShaderCombination(ShaderType.ST_Standard, ShaderType.ST_StandardRare),
new ShaderCombination(ShaderType.ST_Standard, ShaderType.ST_Stencil),
new ShaderCombination(ShaderType.ST_Standard, ShaderType.ST_StencilRare),
};