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Changelog
Version 1.32.1.2
Released 05 Sep 2022
| Feature | Added new interface for logging performance hints |
| FeatureUnreal Engine | Added Live Reload option for different directories |
| Enhancement | Changed custom css float param for the custom effects to an array. Maximum of 16 values |
| Enhancement | Added a new API for the compositor for notification when composition is created |
| EnhancementUnity | Support Android Vulkan native rendering |
| Enhancement | Moved AGC Shader library from include to lib folder in the native packages |
| Enhancement | Command buffers are pooled now, instead of reallocated every frame |
| Enhancement | Automatic disabling of constant buffer optimization if custom shader mapping is used in the backends |
| Fix | Fixed a crash when modifying the DOM of an inline SVG |
| Fix | Fixed a hang when using canvases with ExecuteCommandProcessingWithLayout option enabled and a dedicated layout thread |
| Fix | Fixed early closing of renderer frames when doing layout on the DOM thread that was causing leaks |
| Fix | Fixed failing transitions when combined with CSS animations |
| Fix | Fixed a failing assert when the inspector is attached to a page with pseudo elements |
| Fix | Fixed flickering of SVGs when the SVG element is moved. |
| Fix | Fixed a crash when switching render target with processing rendering commands on the layout thread enabled |
| Fix | Fixed binding objects with BaseClass in the CoherentBind function |
| Fix | Fixed eager wrapping of multiple words caused by improper layout cache invalidation |
| Fix | Fixed a crash when there are two wrap RenderTarget commands |
| Fix | Fixed possible wrong positioning of element when using the –rescaleFontSizeWithMatrixScale developer option |
| Fix | Fixed crash in CPU workload flow when trying to draw an image that wasn’t loaded successfully |
| Fix | Fixed a crash when more than 65k vertices are requested during patterns/gradient drawing |
| API | Added API for controlling the command buffer pool size (see cohtml::InternalCaches::ICACHE_GfxCommandBuffers / ICACHE_GfxCommandProcessors) |