Release notes
Changelog
Version 1.3.0.2
Released 28 Jun 2019
| Feature | Added ability to define Custom data-binding attributes |
| Feature | Vulkan backend Windows implementation for the native SDK |
| Feature | Experimental Unreal Engine 4 Switch support. Video and inspector arenot supported yet. |
| Feature | Experimental support for libc++ for Android |
| Feature | Experimental support for Android ARM64 |
| Feature | Added support for CSS cursors in Unreal Engine 4 |
| Feature | Added text-transform for Unreal Engine 4 |
| Feature | Added an API to advance a view, without it rendering anything |
| Feature | Added support for overflow-wrap CSS property |
| Enhancement | Added DPI scaling to the player application |
| Enhancement | Added data-bind-font-size |
| Enhancement | Enhanced virtual keyboard support for Unreal Engine 4 |
| Enhancement | Added engine.whenReady promise object, equivalent toengine.on(‘Ready’) |
| Enhancement | Added support for mipmaps in DDS textures |
| Enhancement | Added support for the touchmove event |
| Enhancement | Added controller support in the PlayStation 4, Nintendo Switch andUWP samples |
| API | Added API to control the size of the text atlas texture |
| Fix | Fixed assert when creating input elements in multiple views |
| Fix | Fixed missing invocations to the finish callback of animations |
| Fix | Fixed restarting an animation inside the finish callback |
| Fix | Fixed logging warnings in cohtml.js |
Version 1.3.1.1
Released 23 Jul 2019
| Feature | Support for mixing languages and fonts in a single text. |
| Enhancement | Updated Android samples projects to support ARM64 |
| Enhancement | Updated Android samples projects to Android Studio 3.4 |
| Enhancement | Added support for optional RequireJS modules with error event for script and link elements |
| Fix | Fixed the offsetWidth and offsetHeight functions for hidden elements |
| Fix | Fixed using custom-element-tag as selector in CSS stylesheets |
| Fix | Enabled ARC for the metal backend library |
| Fix | Fixed cooking game on the fly with Unreal Engine4 |
| Fix | Fixed crash when removing DOM elements with data-binding attributes |
Version 1.3.1.4
Released 22 Aug 2019
| Fix | Fixed rendering artifacts related to text without specified width. |
| Fix | Fixed memory corruption on PlayStation 4, XBox One, iOS, UWP. |
Version 1.3.2.1
Released 05 Sep 2019
| Enhancement | Added support for five button mouse events |
| Enhancement | Added support for scroll events for textarea |
| Enhancement | Support for pre tags |
| Enhancement | Added support for the change event for input elements |
| Enhancement | Added UserIndex for virtual keyboard support in Unreal Engine 4 |
| API | Added API to customize the resource loading in Unreal Engine 4 |
| Fix | Fixed controller indices when connecting and disconnecting multiple controllers |
| Fix | Fixed the garbage collector on PlayStation4 to collect more aggresively on certain loads |
| Fix | Fixed several JavaScript engine crashes on PlayStation4 and Xbox One |
| Fix | Fixed crash when calling C++ methods with wrong number of arguments from JavaScript |
| Fix | Fixed reversed mouse scroll in Unreal Engine 4 |