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Changelog
Version 1.29.2.1
Released 10 Jun 2022
| Feature | Added sample for using Google Protocol Buffers with data-binding | 
| Feature | Implement custom property binding for protobuf::Message and protobuf::Field | 
| Feature | Added support to the Devtools to display the state of some internal caches | 
| Feature | Added support for GDK native rendering in Unity3D | 
| FeatureUnreal Engine | Add delegate for controlling which properties are exposed with the automatic binding | 
| Enhancement | The rendering library will automatically detect multithreaded usage and will set AllowMultithreadedCommandProcessing accordingly | 
| Enhancement | Fixed iOS simulator by adding new metal shader library built specificly for simulator in the package. For Unity3D it’s embedded in the native plugin. | 
| Enhancement | The CSS parser will try to continue parsing the stylesheet after encountering errors in rules and declarations | 
| Enhancement | Increased the severity of CSS parsing errors | 
| Enhancement | Added support for attributes on the HTML element | 
| Enhancement | Enable duplicate rendering command buffer checking by default. This saves the execution of potentially costly commands. | 
| Fix | Fixed possible artifact when a node is hidden with display:none without other layout changes | 
| Fix | Fixed crashes when parsing badly defined media queries | 
| Fix | Fixed broken layout when hiding and showing cohinline paragraph elements | 
| Fix | Fixed broken layout when using justify-content space-around with a single element | 
| Fix | Fixed a race condition when using XmlHTTPRequests with response headers and enabled inspector that might cause a crash | 
| Fix | Fixed an issue where styles won’t be applied to elements with transitions that have already been displayed once | 
| Fix | Fixed the artifacts when drawing repeated an image from a texture atlas | 
| Fix | Fixed incorrect generation of antialiased border geometry when drawing a gradient with perspective transformation | 
| Fix | Fixed the library from crashing the process when the UISystem::Unitialize has not been called | 
| Fix | Fixed transform-origin being reset to a default value when changing a style through the inspector | 
| FixUnreal Engine | Fixed deadlock issue with accessing a texture resource TSoftObjectPtr on worker threads | 
| Fix | Fixed possible artifact when tessellating the same path at different scales | 
| Fix | Fixed incorrect generation of antialiased border geometry when drawing a gradient with perspective transformation | 
| API | Added means for destroying the user render target through the Scene’s DestroyRenderingResources method |