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Changelog
Version 1.24.1.1
Released 04 Feb 2022
Feature | Added polyfill for the form element |
Feature | Added JavaScript sampling profiler in the Inspector Performance Tab on Windows |
FeatureUnreal Engine | Added possibility to specify different directory locations for UE Texture Atlases |
FeatureUnreal Engine | Added callback which notifies when the input focus has changed |
FeatureUnreal Engine | Added Starter Guide for Unreal Engine |
Enhancement | Added ICU integration and BreakIterator support in GFP Player app and Samples on all platforms |
EnhancementUnreal Engine | Added C++ API for CohtmlInputActor input setup |
EnhancementUnreal Engine | Added ResizeRenderTarget API |
Fix | Fixed flaky wrapping of the elements when using flex wrap |
Fix | Fixed an issue in V8 that was blocking the use of the PlayStation Memory Analyzer tool |
Fix | Fixed SVG not being rendered in certain cases |
Fix | Fixed stroke width to be correctly computed on rescaling for SVG path elements with stroke-dasharray |
Fix | Fixed clipping artifact when layers with opacity and SVGs are present |
Fix | Fixed SVG elements inside a SVG hierarchy to correctly apply transformations at runtime |
Fix | Fixed crash due to un-clamped negative size of image destination rectangles |
Fix | Fixed crash in the svg rendering when svg are displayed as images inside a backdrop filter |
Fix | Fixed playback of videos with low frame rate or gaps between frames |
Fix | Fixed looped videos playback |
Fix | Fixed the ::before pseudo element not showing in the inspector |
Fix | Fixed not matching pseudo elements with complex CSS selectors |
Fix | Fixed a crash when using null or undefined as an event listener. |
Fix | Fixed the DX12 Backdrop Sample crash during init and close. |
Fix | Fixed comments that were incorrectly displayed in the inspector Elements tab |
Fix | Fixed a crash with whitespace in text and RTL glyphs |
Fix | Fixed a crash when setting transform scale from JS |
Fix | Fixed tagName and nodeName to correctly return capitalized names for custom elements and unknown elements |
Fix | Fixed having duplicated nodes in the Inspector Elements Tab |
Fix | Fixed a V8 crash when using onpopstate event listener |
FixUnreal Engine | Fixed a crash on CohtmlViewWrapper trying to access uninitialized FSlateApplication |
FixUnreal Engine | Fixed a crash in CohtmlEditorPlugin::ShutdownModule when running applet commands |
API | Changed media seeked event to be fired before a new frame has been shown |
API | Added decoder type getter method to the IDecoder interface |
Version 1.24.1.3
Released 15 Feb 2022
Fix | Fixed MutationObservers being garbage collected too early |
Fix | Fixed crash when DOM elements are created and destroyed during garbage collection |
Fix | Fixed assert for exposing garbage collected NodeList instances |