Release notes
Changelog
Version 1.15.0.1
Released 04 Jun 2021
Feature | Inline SVG support |
Enhancement | Extended support for the SVG Tiny 1.2 Specification |
Version 1.15.1.8
Released 16 Jun 2021
Feature | Added support for SVG clip path |
Fix | Fixed resource loading error when playing video in a loop |
Fix | Fixed crash when dynamically adding inline SVG images |
Fix | Fixed drawing of inline SVG images when scrolling |
Fix | Fixed a crash on Mac OS X in Unity3D with Metal rendering backend |
Fix | Fixed a crash in style resolving with inline SVG images |
Fix | Fixed a crash on top-level exception in JavaScript event handler |
Version 1.15.3.1
Released 02 Jul 2021
Feature | Added Coherent texture stats and texture stats page In Unreal Engine 4 |
Feature | Added a new capturing mode for the .rend captures that obfuscates the used image assets |
Feature | Added Xbox One GDK support for Unity3D |
Feature | Replaced ChakraCore with V8 for JavaScript engine for Xbox One with the XDK |
Feature | Replaced ChakraCore with V8 for JavaScript engine for PlayStation 4 |
Feature | Replaced ChakraCore with V8 for JavaScript engine for PlayStation 5 |
Enhancement | Added launching the Dev Tools from Unity3D editor on Mac OS X |
Enhancement | Added support for Android arm64 and x86_64 in Unreal Engine 4 |
Enhancement | Added new Unreal Engine 4 console command (cohtml.setmipbias N) for setting the mip bias for all textures used by the SDK |
Enhancement | Improved performance 3x of the C# backend in Unity3D |
Enhancement | React based samples now provide npm scripts for production and development builds |
Enhancement | Updated Webpack version to 5.39.0 for React based samples |
Fix | Fixed crash during compound selector matching due to uninitialized simple selector |
Fix | Fixed invalid return value of IInputProxy::GetTextPositions for empty input elements |
Fix | Fixed input duplication with multiple Systems in Unity3D |
Fix | cohtml.js’s Universal Module Definition now propperly accepts the global window object |
Fix | Fixed warning logs when C# backend in Unity3D is used |
Fix | Fixed resource loading in Unity3D for Android |
Version 1.15.3.2
Released 08 Jul 2021
Enhancement | Made the C# backend to be able to fill Renoir’s Rendering capabilities |
Enhancement | Enabled SDF GPU text algorithm for PlayStation 4 and PlayStation 5 with the C# backend |
Fix | Fixed memory leak on V8 platforms when navigating to another page |
Fix | Fixed linking of iOS samples |
Fix | Fixed running Unity3D editor in game console mode |
Fix | Fixed texture destruction in the Unity3D C# backend |