Release notes

Changelog

Version 1.15.0.1


Released 04 Jun 2021
FeatureInline SVG support
EnhancementExtended support for the SVG Tiny 1.2 Specification

Version 1.15.1.8


Released 16 Jun 2021
FeatureAdded support for SVG clip path
FixFixed resource loading error when playing video in a loop
FixFixed crash when dynamically adding inline SVG images
FixFixed drawing of inline SVG images when scrolling
FixFixed a crash on Mac OS X in Unity3D with Metal rendering backend
FixFixed a crash in style resolving with inline SVG images
FixFixed a crash on top-level exception in JavaScript event handler

Version 1.15.3.1


Released 02 Jul 2021
FeatureAdded Coherent texture stats and texture stats page In Unreal Engine 4
FeatureAdded a new capturing mode for the .rend captures that obfuscates the used image assets
FeatureAdded Xbox One GDK support for Unity3D
FeatureReplaced ChakraCore with V8 for JavaScript engine for Xbox One with the XDK
FeatureReplaced ChakraCore with V8 for JavaScript engine for PlayStation 4
FeatureReplaced ChakraCore with V8 for JavaScript engine for PlayStation 5
EnhancementAdded launching the Dev Tools from Unity3D editor on Mac OS X
EnhancementAdded support for Android arm64 and x86_64 in Unreal Engine 4
EnhancementAdded new Unreal Engine 4 console command (cohtml.setmipbias N) for setting the mip bias for all textures used by the SDK
EnhancementImproved performance 3x of the C# backend in Unity3D
EnhancementReact based samples now provide npm scripts for production and development builds
EnhancementUpdated Webpack version to 5.39.0 for React based samples
FixFixed crash during compound selector matching due to uninitialized simple selector
FixFixed invalid return value of IInputProxy::GetTextPositions for empty input elements
FixFixed input duplication with multiple Systems in Unity3D
Fixcohtml.js’s Universal Module Definition now propperly accepts the global window object
FixFixed warning logs when C# backend in Unity3D is used
FixFixed resource loading in Unity3D for Android

Version 1.15.3.2


Released 08 Jul 2021
EnhancementMade the C# backend to be able to fill Renoir’s Rendering capabilities
EnhancementEnabled SDF GPU text algorithm for PlayStation 4 and PlayStation 5 with the C# backend
FixFixed memory leak on V8 platforms when navigating to another page
FixFixed linking of iOS samples
FixFixed running Unity3D editor in game console mode
FixFixed texture destruction in the Unity3D C# backend