<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Version 2.2.3 on</title><link>/cpp-prysm/releases/release_2.2.3/</link><description>Recent content in Version 2.2.3 on</description><generator>Hugo -- gohugo.io</generator><language>en-US</language><atom:link href="/cpp-prysm/releases/release_2.2.3/index.xml" rel="self" type="application/rss+xml"/><item><title>Release notes</title><link>/cpp-prysm/releases/release_2.2.3/releasetemplate/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>/cpp-prysm/releases/release_2.2.3/releasetemplate/</guid><description>Changelog # Version 2.2.3 #
Released 06 Apr 2026
API
Removed support for Sony PlayStation 5 SDK 10
API
Removed support for Sony PlayStation 5 SDK 11
API
Switched the default PlayStation 5 SDK to version 12
APIUnity
Switched the PlayStation 5 SDK to version 12 for Unity
API
Switched prebuilt ICU libraries to be using C++20 for PlayStation 5
API
The prebuilt ICU libraries using C++17 for PlayStation 5 have been renamed to have a cpp17 suffix
Enhancement
Added support for Sony PlayStation 5 SDK 13
Enhancement
Improved insertion performance of new data-binding expressions
Enhancement
Improved performance of data-bind-value updates
Enhancement
Improved the samples for the Custom Effects to properly handle rendering to a render target with depth-stencil attached to it
EnhancementUnity
Switched to standard Unity shaders for in-word views
EnhancementUnity
Improved detection of rendering pipeline used in Unity projects
EnhancementUnity
Allowed each view to be painted on specific camera in Unity
Fix
Fixed a bug related to hiding and destroying elements with coh-composition-id causing the hitting of internal assert in the rendering library
Fix
Fixed incorrect CJK punctuation wrapping in inline layout between different elements
Fix
Fixed running with MSVC redistributable libraries version 14.</description></item></channel></rss>