Release notes
On this page
Changelog
Version 2.2.1
Released 20 Jan 2026
| EnhancementUnreal Engine | Added support for Unreal Engine 5.7 |
| Enhancement | Allowed data-bind-class-toggle to work when the class is already present on the element |
| FixUnity | Fixed invalid UTF-8 strings causing exceptions in the C++/C# binding code |
| FixUnity | Fixed a deadlock when using text transformations in Unity |
| Fix | Fixed a crash when using unsupported video codecs |
| Fix | Fixed INodeProxy::GetAttribute returning the attribute name rather than its value |
| Fix | Fixed a potential crash caused by INodeProxy::GetAttribute writing past the input buffer size |
| Fix | Fixed a crash when using special characters with complex text languages |
| Fix | Fixed a crash when using the clip-path CSS property with polygon shapes |
| Fix | Fixed a crash when detaching inline SVG elements |
| Fix | Fixed incorrect CSS aspect-ratio on <img> elements using SVG images when SVG loading is delayed |
| Fix | Fixed parsing of CSS aspect-ratio with extra whitespace |
| Fix | Fixed string serialization of the CSS aspect-ratio values to match the behavior of browsers |
| Fix | Fixed a bug where updating aspect-ratio with the same ratio expressed using different numbers did not replace the previous value |
| Fix | Fixed a crash when handling font resource requests during abort notification |
| Fix | Fixed a crash where font load/unload triggered resource requests to register or unregister other fonts |
| Fix | Fixed a bug that disconnected the Inspector for an inspected View when another View is destroyed |
| Fix | Fixed a crash when using the ResizeObserver API |
| Fix | Fixed an untagged allocation assert when wrapping complex text |
| Fix | Fixed a bug in the WebP decoding logic leading to a crash when loading certain images |
| Fix | Fixed parsing of SVG transform attributes |
| Fix | Fixed pixel line rendering artifacts when drawing SVG images |
| Fix | Fixed inspecting data-bind-if attributes in the Inspector |
| FixUnreal Engine | Fixed live reload for paths starting with FPaths::ProjectDir() on Unix platforms |