Release notes

Changelog

Version 1.69.8


Released 30 Mar 2026
APIRemoved support for Sony PlayStation 5 SDK 10
APIRemoved support for Sony PlayStation 5 SDK 11
APISwitched the default PlayStation 5 SDK to version 12
APIUnitySwitched the PlayStation 5 SDK to version 12 for Unity
APISwitched prebuilt ICU libraries to be using C++20 for PlayStation 5
APIThe prebuilt ICU libraries using C++17 for PlayStation 5 have been renamed to have a cpp17 suffix
EnhancementAdded support for Sony PlayStation 5 SDK 13
EnhancementImproved insertion performance of new data-binding expressions
EnhancementImproved performance of data-bind-value updates
EnhancementImproved the samples for the Custom Effects to properly handle rendering to a render target with depth-stencil attached to it
FixFixed a bug related hiding and destroying elements with coh-composition-id causing the hitting of internal assert in the rendering library
FixFixed incorrect CJK punctuation wrapping in inline layout between different elements
FixFixed running with MSVC redistributable libraries version 14.28 and newer for platforms using the Microsoft GDK
FixFixed a crash when navigating back in history when the history items contain non-empty state
FixFixed a bug in the rendering library related to clipping of text elements and causing visual artifacts
FixFixed a bug in the provided OpenGL rendering backend causing the invalid reuse of frame buffers resulting in visual artifacts
FixFixed a bug in the rendering library related to usage of a wrong sampler object causing some elements with image-rendering: pixelated to be rendered wrongly
FixUnreal EngineFixed handling of Korean language with the Input Method Editor
FixUnreal EngineFixed hiding mouse cursor when using a HUD and keyboard and gamepad propagation