Release notes
On this page
Changelog
Version 1.69.6
Released 26 Jan 2026
| FixUnity | Fixed invalid UTF-8 strings causing exceptions in the C++/C# binding code |
| FixUnity | Fixed a deadlock when using text transformations in Unity |
| Fix | Fixed a crash when using unsupported video codecs |
| Fix | Fixed INodeProxy::GetAttribute returning the attribute name rather than its value |
| Fix | Fixed a potential crash caused by INodeProxy::GetAttribute writing past the input buffer size |
| Fix | Fixed a crash when using special characters with complex text languages |
| Fix | Fixed a crash when using the clip-path CSS property with polygon shapes |
| Fix | Fixed a crash when handling font resource requests during abort notification |
| Fix | Fixed a crash where font load/unload triggered resource requests to register or unregister other fonts |
| Fix | Fixed a bug that disconnected the Inspector for an inspected View when another View is destroyed |
| Fix | Fixed a crash when using the ResizeObserver API |
| Fix | Fixed an untagged allocation assert when wrapping complex text |
| Fix | Fixed a bug in the WebP decoding logic leading to a crash when loading certain images |
| Fix | Fixed parsing of SVG transform attributes |
| Fix | Fixed signing of RenoirCore for MacOS to use non-development certificate |
| Fix | Fixed an assert when unloading an SVG with a <use> element |
| Fix | Fixed a crash when calling a constructor of an undefined custom element |
| Fix | Fixed a bug in the rendering library causing a CPU memory leak |
| Fix | Fixed backdrop filter blur artifacts |
| FixUnity | Fixed data binding for 32-bit Android platforms with IL2CPP for Unity |