Release notes
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Changelog
Version 1.69.5
Released 17 Nov 2025
| API | Removed support for Sony PlayStation 5 SDK 9 |
| Enhancement | Support for Sony PlayStation 5 SDK 12 |
| Enhancement | Updated Microsoft GDK version to 2025.04 |
| FixUnity | Fixed data-binding in Unity for Android ARM64 and x64 with IL2CPP scripting backend |
| FixUnity | Fixed using custom UISystem instances for Android with Vulkan renderer |
| Fix | Allowed prefetching of the same script or stylesheet if requested by multiple elements in the DOM |
| Fix | Made prefetching of resources/stylesheets work for all elements that reference the same resource |
| Fix | Fixed binding of C++ arrays when not using TryBindArrayByRef with safe by reference binding |
| Fix | Fixed ‘Disable JavaScript samples’ checkbox under Inspector’s Performance tab not working |
| Fix | Fixed an assert failure when trying to scroll an element via JavaScript that is not in the DOM |
| Fix | Fixed a crash during style solving of SVG elements |
| Fix | Fixed running with MSVC redistributable libraries version 14.28 and newer |
| Fix | Fixed a bug related to the paths tessellation cache causing a crash on a worker thread |
| Fix | Added runtime capabilities checks for the native DirectX 11 and DirectX 12 backends that prevent visual artifacts on older embedded Intel GPUs |
| Fix | Fixed a bug related to drawing of elements with backdrop-filter causing a visual artifact |
| Fix | Added a better handling of constant texture recreation in the native Switch rendering backend |
| Fix | Fixed visual artifacts with text and SVGs on Nintendo Switch 2 with the native backend |
| Fix | Fixed multithreaded race conditions causing DOM object lifetime issues |
| Fix | Fixed crash when decoding large WebP images |
| Fix | Fixed a bug in the player application related to DirectX 12 compositor causing a visual artifact |
| Fix | Removed warning for missing properties in data binding expressions for data-bind-if and data-bind-class-toggle when missing properties are used as false values |
| FixUnreal Engine | Fixed trying to use destroyed textures in Unreal Engine |