Release notes

Changelog

Version 1.65.0


Released 02 Apr 2025
APIChanged the minimum supported version of Unity3D to 2020 LTS
APIRefactor Renoir rendering backends to apply the requested state right away
APIAdded default constructor to the RenderCaps struct
APIForbade re-entering SynchronizeModels to avoid asserts that Black list should be empty and possible infinite recursion
APIAdded a View::IsPointToPickEnabled API to allow checking whether the ‘Select an element in the page to inspect it’ feature is enabled in the Inspector
FeatureAdded support for Inline EcmaScript 6 modules
FeatureUnreal EngineAdd possibility to share render targets between views
EnhancementEnhanced performance of slotting in Shadow DOM
EnhancementAdded support for Nintendo Switch SDK 18
EnhancementAutomatically revert to async style solving when a CSS property that prevents it is no longer in use
EnhancementAdded error message when a module tries to import nonexistent exported symbol
EnhancementUpdated Microsoft XDK version to 2024 October Update 1
EnhancementMigrated samples to use internally managed Depth Stencil textures
EnhancementListed additional options that can be passed when launching the Player in the Player.bat file
EnhancementImproved warning message when complex data binding expression fails to compile
EnhancementAdded support for rem unit for length in SVG elements
EnhancementDocumented how to use a Sony PlayStation DualShock controller with the Player
EnhancementUnityUpdated the LogWriter documentation
EnhancementUnreal EngineSwitched to using TShaderRefs instead of raw FShader pointers
EnhancementMade possible to set text content directly on a text node
EnhancementMade the reflected attributes on the SVG element to respect the unit type
FixFixed an occasional bad inspector timeline start time in subsequent performance profiling sessions
FixFixed text-align for cohinline paragraphs inside absolutely positioned parents
FixFixed preloaded styles failing to load when reused
FixFixed using custom data-binding attributes with the Data-Binding expression calculator
FixFixed wrongly nested profiling events with the default profiling tracer
FixFixed scrolling of slotted elements
FixFixed mouseenter not firing for a slot when entering a slotted element
FixFixed em units in calc expressions when used on slotted elements
FixFixed hover and active selectors with slotted elements
FixFixed unreasonably large memory allocations when using background-size: initial; on gradients
FixFixed a MutationObserver crash during document unload
FixFixed a crash when connecting or disconnecting ResizeObservers inside a ResizeObserver callback
FixFixed a crash when changing the value of input or textarea via JavaScript during an active IME composition
FixFixed a crash when a text node is added to a SVG element
FixFixed a crash when data binding removes SVG elements
FixFixed a crash when removing reflected attributes from the SVG element
FixFixed a crash when trying to set text-align for cohinline paragraphs
FixFixed a rare GC crash when creating custom elements
FixFixed a rare GC crash when logging errors during garbage collection
FixUnityRemoved dependency on PIX for Microsoft Xbox platforms
FixUnityFixed changelog hyperlink in UPM package
FixUnreal EngineFixed an issue with CohtmlHUD rendering on Android in Unreal Engine 4.27 and OpenGL due to a bug in the RHI pipeline
FixUnreal EngineSet TwoSided option of HUDMaterial
FixUnreal EngineFixed crash with compositor data being garbage collected while in use
FixUnreal EngineFixed potential crashes when Async Texture Compiling is enabled for Unreal Engine 5.4 and above
FixFixed a performance regression in text rendering