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Changelog
Version 1.56.0
Released 05 Aug 2024
API | The OnMonotonicallyIncreasingTimeRequest callback can now also be called on a worker thread when using GIF animations |
APIUnreal Engine | Removed the deprecated option for the Cohtml HUD to respect or ignore TitleSafeZone and Letterboxing, leaving the default behavior of respecting both |
Feature | Added support for unloading CSS |
Feature | Added support for dynamically ordering stylesheets by moving their corresponding dom elements |
Feature | Added support for tvOS platform (Native only) |
Feature | Added support for element.append() JS DOM API |
Feature | Added support for position: fixed |
FeatureUnreal Engine | Added a default FileWriter implementation for performance markers support |
FeatureUnreal Engine | Introduced an API for JavaScript pre-compilation and pre-loading |
FeatureUnreal Engine | Added documentation on precompiled JavaScript resources usage |
Feature | Added a mobile controls sample |
Enhancement | Style elements take children text nodes into consideration when parsing CSS |
Enhancement | Capped the size of the textures allocated for rendering backdrop filter |
Enhancement | Improved the backdrop filter blur performance by allowing the blurred content to be downsampled first |
Enhancement | Enhanced the warning messages when attempting to call an empty value/function |
EnhancementUnity | The logs from the Unity integration code now respect the logging severity of cohtml |
EnhancementUnreal Engine | Changed the Cohtml SDK configuration to match the UnrealTargetConfiguration unless there is an override |
EnhancementUnreal Engine | Expanded the SDK configuration documentation, explaining Cohtml Development configuration in a greater detail |
EnhancementUnreal Engine | Added Cohtml texture memory stats via the Unreal Stats system |
Fix | Fixed a failing assert in debug configuration related to overflow visual AABB caused by floating point precision errors |
Fix | Fixed a failing assert in debug configuration when using animated GIFs |
Fix | Fixed a GC crash related to mouse events |
Fix | Fixed a crash when adding attributes in the inspector |
Fix | Fixed setProperty throwing type errors when used with non-string arguments |
Fix | Fixed Renoir for Android, Linux and iOS to exclude debug checks in release configuration |
Fix | Stop triggering attributeChangedCallback for unobserved attributes on custom element registration |
Fix | Fixed custom effects rendering when multiple filters are chained |
FixUnreal Engine | Fix CohtmlMaterial HLSL compilation for SM6 |
FixUnreal Engine | Made the SciFi sample to work with the latest version of the Prysm exporter |