Release notes
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Changelog
Version 1.54.0
Released 06 Jun 2024
| APIUnreal Engine | Replaced Debug binaries with Development in Unreal Engine installers and archives | 
| APIUnreal Engine | Updated Unreal packages to PlayStation 4 SDK 11.500 | 
| APIUnreal Engine | Updated Unreal packages to PlayStation 5 SDK 9.000 | 
| APIUnity | Updated Unity packages for PlayStation 5 to SDK 9.000 | 
| APIUnity | Updated Unity packages for PlayStation 4 to SDK 11.500 | 
| API | Introduced a new API for profiling the internals of Prysm | 
| Feature | Added support for clientTop, clientLeft, clientWidth, clientHeight and getClientRects() DOM APIs | 
| Feature | Introduced a new development configuration, intended to be used during game UI development. | 
| EnhancementUnreal Engine | Added support for Unreal Engine 5.4 | 
| Enhancement | Added support for Microsoft GDK 2023 October Update 3 | 
| Enhancement | Added support for Sony PlayStation 5 SDK 9.000 | 
| Enhancement | Added support for Sony PlayStation 4 SDK 11.500 | 
| Enhancement | SVG specific styles can now be set via the JS DOM API | 
| EnhancementUnity | Removed the deprecated CohtmlCanvasRenderer component | 
| EnhancementUnreal Engine | Deprecated HUD Respect Safe Zone and Respect Letterboxing settings, leaving them to be always Enabled, until removed | 
| EnhancementUnreal Engine | Updated RHI Texture caching to fix lifetime issues with CohTexture objects | 
| Enhancement | Added a sample demonstrating how to create charts using D3.js | 
| FixUnreal Engine | Fixed User Background resize for multiple World contexts | 
| FixUnreal Engine | Fixed shader compilation for Metal in Unreal Engine 5.4 | 
| Fix | Fixed missing texture assertions | 
| FixUnity | Fixed flickering issue when using Unity NGGC backend | 
| FixUnity | Fixed rendering artefacts with Unity NGGC backend on PS5 | 
| Fix | Fixed support for Microsoft Windows 7 without Service Pack 3 | 
| Fix | Fixed a crash when destroying and reloading views with the inspector attached | 
| FixUnity | Fixed Unity crash on Windows Win32 builds with Direct X 12 | 
| Fix | Fixed passing invalid command to the backend if image is missing | 
| Fix | Fixed scissor bounds for the GPU tesselation implementation | 
| Fix | Fixed leaking event handlers when using the engine.off API |