Release notes

Changelog

Version 1.54.0


Released 06 Jun 2024
APIUnreal EngineReplaced Debug binaries with Development in Unreal Engine installers and archives
APIUnreal EngineUpdated Unreal packages to PlayStation 4 SDK 11.500
APIUnreal EngineUpdated Unreal packages to PlayStation 5 SDK 9.000
APIUnityUpdated Unity packages for PlayStation 5 to SDK 9.000
APIUnityUpdated Unity packages for PlayStation 4 to SDK 11.500
APIIntroduced a new API for profiling the internals of Prysm
FeatureAdded support for clientTop, clientLeft, clientWidth, clientHeight and getClientRects() DOM APIs
FeatureIntroduced a new development configuration, intended to be used during game UI development.
EnhancementUnreal EngineAdded support for Unreal Engine 5.4
EnhancementAdded support for Microsoft GDK 2023 October Update 3
EnhancementAdded support for Sony PlayStation 5 SDK 9.000
EnhancementAdded support for Sony PlayStation 4 SDK 11.500
EnhancementSVG specific styles can now be set via the JS DOM API
EnhancementUnityRemoved the deprecated CohtmlCanvasRenderer component
EnhancementUnreal EngineDeprecated HUD Respect Safe Zone and Respect Letterboxing settings, leaving them to be always Enabled, until removed
EnhancementUnreal EngineUpdated RHI Texture caching to fix lifetime issues with CohTexture objects
EnhancementAdded a sample demonstrating how to create charts using D3.js
FixUnreal EngineFixed User Background resize for multiple World contexts
FixUnreal EngineFixed shader compilation for Metal in Unreal Engine 5.4
FixFixed missing texture assertions
FixUnityFixed flickering issue when using Unity NGGC backend
FixUnityFixed rendering artefacts with Unity NGGC backend on PS5
FixFixed support for Microsoft Windows 7 without Service Pack 3
FixFixed a crash when destroying and reloading views with the inspector attached
FixUnityFixed Unity crash on Windows Win32 builds with Direct X 12
FixFixed passing invalid command to the backend if image is missing
FixFixed scissor bounds for the GPU tesselation implementation
FixFixed leaking event handlers when using the engine.off API