Release notes
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Changelog
Version 1.48.0
Released 07 Dec 2023
Feature | Update Nintendo Switch SDK to 16.2 |
Feature | Support PlayStation 4 SDK 11.000 |
Feature | Support PlayStation 5 SDK 8.000 |
Enhancement | Implemented a faster memory allocator for PlayStation 5 samples |
Enhancement | Optimized performance of SVG images used as border-image |
Enhancement | Added support for more font weights - book , demi , etc |
Enhancement | Provide the Error object as reason forunhandledrejection events |
Enhancement | Documented the lifetime of media resources used in video elements |
Enhancement | Documented GIF image format support |
EnhancementUnity | Removed the need for different libraries for the different scripting backends and .Net versions |
Enhancement | Added support for flex longhand |
Fix | Fixed crash when the unhandledrejection event handler adds an error handler to the promise object |
Fix | Fixed incorrect size of compositor textures when border-radius is applied |
Fix | Fixed rendering discrepancies on GLES3 caused by floating precision problems |
Fix | Fixed unnecessary redrawing of the area of hidden elements that have a backdrop filter applied |
Fix | Fixed composited elements with display: none not invoking OnCompositionRemoved |
Fix | Fixed elements with custom effects with display: none not invoking OnCustomEffectRemoved |
Fix | Fixed leaking surface partitioning data for elements with display: none |
Fix | Fixed redrawing of nested compositions |
Fix | Fixed Player not opening on Mac due to missing CFBundleExecutable variable |
Fix | Ensured the garbage collector is triggered often enough to collect video related memory |
Fix | Fixed a crash when the DOM is modified in the event handlers of mouse input events |
Fix | Fixed a crash when there is more than one event handler attached to an element |
Fix | Fixed a crash from improper use of GIF images as background images |
Fix | Fixed pseudo elements background disappearing after content is changed |
FixUnity | Fixed repeating certain touch events when InputManager is used on mobile devices |
Fix | Fixed cases in which positioned elements caused incorrectly calculated scroll size |
FixUnreal Engine | Fixed a crash when cancelling resource requests |
FixUnreal Engine | Fixed Microsoft Windows and Xbox builds when unity builds are used |
FixUnreal Engine | Fixed a crash when destroying the View Wrapper’s texture |
FixUnreal Engine | Fixed Unreal Editor hang when using surface partitioning with UMG |
FixUnreal Engine | Skip issuing a warning for missing viewport if the game world is tearing down |
FixUnreal Engine | Fixed a crash on GDK platforms when Unreal memory trace is enabled |
APIUnity | Removed the .IL2CPP. variants of the Unity plugin libraries |
Migration Guide
The cohtml.Net.IL2CPP.dll
and all the IL2CPP
variants of the native libraries of the Unity plugin have been removed. They can be removed from the project and should not be packaged in the game. The libraries without IL2CPP
are to be used for all platforms and Unity scripting backends.