cohtml::LibraryParamsWithExternalRenderingLibrary
Initialization parameters of the Cohtml library.
#include <Library.h>
Inherited by cohtml::LibraryParams
Public Functions
Name | |
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LibraryParamsWithExternalRenderingLibrary() |
Public Attributes
Name | |
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IAllocator * | Allocator Memory allocator for all operations of the library. Must not be null. |
IVirtualAllocator * | VirtualAllocator |
Logging::Severity | LoggingSeverity The Severity of the logging messages to show. Keep this to Info or more in Shipping builds. Excessive logging can hurt performance. |
Logging::ILogHandler * | LogHandler Handler provided by the application that will receive all logging messages. If null, the default log handler will be used that prints in a local file. |
Profile::IPerformanceHandler * | PerformanceHandler Handler provided by the application that will receive performance warning messages. |
IProfileMarkersTracer * | ProfileMarkersTracer Tracer object that will receive notifacations when Cohtml is being profiled. |
IFileSystemWriter * | FileSystemWriter Optional file system handler that allows writing to a file on the local filesystem. The file writer is used by some features (like the profiling on some platforms) to open a file where data is written. |
const char * | WritableDirectory Path to a writable directory. This is optional if you provide your own log handler. |
bool | UseDedicatedLayoutThread Tells if the application will spawn a dedicated layout thread or the Layout will happen in the View::Advance method Doing Layout on a separate thread is recommended as it improves scalability and reduces time spent in the UI thread. For more information please refer to the Documentation. |
bool | EnableInternalAllocator The internal memory allocator efficiently reuses already allocated memory, which enhances performance at the cost of some memory overhead. The internal memory allocator is enabled by default. |
bool | ExposeGC Enables an extension in the JS VM which exposes a global gc() function in the JS context that will try to force a full garbage collection. There is no guarantee that a GC will be performed or garbage will be collected. |
unsigned | ResourceThreadsCountHint Tells the runtime how many threads will be used during the Library lifetime for Resource work. The parameter is important for work balancing and especially for video playback. The video decoder will try to use as many threads (generating tasks) as there are hinted in this variable. Hinting MORE threads than the actual number that will be used will lead to undefined behaviour and most likely deadlocks in the video decoder. If uncertain about how many threads will execute Resource tasks, please set this to 1 - the default. |
const char * | SharedLibraryLocation Sets where to look for the other shared libraries that CoHTML depends on Currently only usable on PS4. If set to nullptr, the working directory will be searched for module dependencies. |
OnWorkAvailableFunc | OnWorkAvailable The Task System will notify through this callback when work is available. The tasks must be executed on a different thread. |
void * | OnWorkAvailableUserData This pointer will be passed to the OnWorkAvailable callback and can be used to hold any data the user needs to give context to the function. |
PlatformSpecificParams | PlatformParams Platform-specific parameters. |
const char * | DefaultStyleFontFamily Sets the default font family that will be used by all Elements in the Views. The default font style is analogous to setting the CSS property “font-family” of all elements to the value of this field. |
Public Functions Documentation
function LibraryParamsWithExternalRenderingLibrary
inline LibraryParamsWithExternalRenderingLibrary()
Public Attributes Documentation
variable Allocator
IAllocator * Allocator;
Memory allocator for all operations of the library. Must not be null.
variable VirtualAllocator
IVirtualAllocator * VirtualAllocator;
variable LoggingSeverity
Logging::Severity LoggingSeverity;
The Severity of the logging messages to show. Keep this to Info or more in Shipping builds. Excessive logging can hurt performance.
variable LogHandler
Logging::ILogHandler * LogHandler;
Handler provided by the application that will receive all logging messages. If null, the default log handler will be used that prints in a local file.
variable PerformanceHandler
Profile::IPerformanceHandler * PerformanceHandler;
Handler provided by the application that will receive performance warning messages.
variable ProfileMarkersTracer
IProfileMarkersTracer * ProfileMarkersTracer;
Tracer object that will receive notifacations when Cohtml is being profiled.
variable FileSystemWriter
IFileSystemWriter * FileSystemWriter;
Optional file system handler that allows writing to a file on the local filesystem. The file writer is used by some features (like the profiling on some platforms) to open a file where data is written.
variable WritableDirectory
const char * WritableDirectory;
Path to a writable directory. This is optional if you provide your own log handler.
variable UseDedicatedLayoutThread
bool UseDedicatedLayoutThread;
Tells if the application will spawn a dedicated layout thread or the Layout will happen in the View::Advance method Doing Layout on a separate thread is recommended as it improves scalability and reduces time spent in the UI thread. For more information please refer to the Documentation.
variable EnableInternalAllocator
bool EnableInternalAllocator;
The internal memory allocator efficiently reuses already allocated memory, which enhances performance at the cost of some memory overhead. The internal memory allocator is enabled by default.
Note: By disabling the internal allocator Cohtml will free any unused memory to the client immediately, which will reduce the overall memory footprint.
variable ExposeGC
bool ExposeGC;
Enables an extension in the JS VM which exposes a global gc() function in the JS context that will try to force a full garbage collection. There is no guarantee that a GC will be performed or garbage will be collected.
Note: Garbage collection is a complicated process that is best done when it’s left to happen automatically. Use sparingly as a forced full garbage collection tends to be a heavy operation.
variable ResourceThreadsCountHint
unsigned ResourceThreadsCountHint;
Tells the runtime how many threads will be used during the Library lifetime for Resource work. The parameter is important for work balancing and especially for video playback. The video decoder will try to use as many threads (generating tasks) as there are hinted in this variable. Hinting MORE threads than the actual number that will be used will lead to undefined behaviour and most likely deadlocks in the video decoder. If uncertain about how many threads will execute Resource tasks, please set this to 1 - the default.
variable SharedLibraryLocation
const char * SharedLibraryLocation;
Sets where to look for the other shared libraries that CoHTML depends on Currently only usable on PS4. If set to nullptr, the working directory will be searched for module dependencies.
Warning: Must end with a trailing slash.
variable OnWorkAvailable
OnWorkAvailableFunc OnWorkAvailable;
The Task System will notify through this callback when work is available. The tasks must be executed on a different thread.
variable OnWorkAvailableUserData
void * OnWorkAvailableUserData;
This pointer will be passed to the OnWorkAvailable callback and can be used to hold any data the user needs to give context to the function.
variable PlatformParams
PlatformSpecificParams PlatformParams;
Platform-specific parameters.
variable DefaultStyleFontFamily
const char * DefaultStyleFontFamily;
Sets the default font family that will be used by all Elements in the Views. The default font style is analogous to setting the CSS property “font-family” of all elements to the value of this field.