GamepadEvent
Module: JavaScript DOM API
#include <GamepadEvent.idl>
Public Functions
Name | |
---|---|
GamepadEvent | GamepadEvent(DOMInternedString type, optional GamepadEventInit eventInitDict) |
Public Attributes
Name | |
---|---|
readonly attribute Gamepad | gamepad |
Additional inherited members
Public Functions inherited from UIEvent
Name | |
---|---|
UIEvent | UIEvent(DOMInternedString type, optional UIEventInit initEvent) |
void | initUIEvent(optional DOMInternedString type, optional boolean canBubble, optional boolean cancelable, optional Window? view, optional long detail) |
Public Functions inherited from Event
Name | |
---|---|
Event | Event(DOMInternedString type, optional EventInit initEvent) |
void | stopPropagation() |
void | preventDefault() |
void | initEvent(optional DOMInternedString eventTypeArg, optional boolean canBubbleArg, optional boolean cancelableArg) |
void | stopImmediatePropagation() |
Public Attributes inherited from Event
Name | |
---|---|
const unsigned short | NONE |
const unsigned short | CAPTURING_PHASE |
const unsigned short | AT_TARGET |
const unsigned short | BUBBLING_PHASE |
readonly attribute DOMString | type |
readonly attribute EventTarget | target |
readonly attribute EventTarget | currentTarget |
readonly attribute unsigned short | eventPhase |
readonly attribute boolean | bubbles |
readonly attribute boolean | cancelable |
readonly attribute boolean | defaultPrevented |
Public Functions Documentation
function GamepadEvent
GamepadEvent GamepadEvent(
DOMInternedString type,
optional GamepadEventInit eventInitDict
)
Public Attributes Documentation
variable gamepad
readonly attribute Gamepad gamepad;