Release notes

Changelog

Version 1.36.0.1


Released 16 Dec 2022
EnhancementImplement optimization that caches SVGs used in elements so that the SVGs are not redrawn every frame
EnhancementOptimized approximating cubic curves into quadratic ones when doing font rendering
EnhancementUnreal EngineMake custom effects to work with dedicated layout thread
FixFixed virtual list parsing when there is a function call in the expression
FixUnityFixed Unity 2022.2 HDRP rendering when using the native D3D12 backend
APIUnreal EngineRemoved support for old engines prior to Unreal Engine 4.27

Version 1.36.0.3


Released 19 Dec 2022
EnhancementSupport for Sony PlayStation 5 SDK version 6.000

Version 1.36.2.1


Released 16 Jan 2023
EnhancementUnreal EngineSignificantly reduced the size of the Unreal Engine installers for consoles by removing the most of the binaries present in the regular installer
FixFixed data-bind-style-transform swapped second and third matrix values
FixFixed a crash during GC tracing of events
FixFixed a deadlock regression with user images
FixFixed potential “Called EndLayer to a command buffer which has … saved states to restore!” warning when using backdrop filter
FixFixed a precision error when calculating font-fit when given high precision numbers from CSS
FixFixed the rendering of nested SVG elements that use clip-path
FixFixed possible artifact when drawing a background with semi-transparent color and overlapping border radius.
FixUnreal EngineFixed installer logic that adds module dependency for Cohtml and CohtmlPlugin when installing over an existing game
FixUnreal EngineFix the crash when the inspector starts performance recording with screenshots enabled
FixUnreal EngineFix non-compiled shaders for Custom Effects because of Unreal Engine 5.1’s ODSC