Release notes
Changelog
Version 1.36.0.1
Released 16 Dec 2022
Enhancement | Implement optimization that caches SVGs used in elements so that the SVGs are not redrawn every frame |
Enhancement | Optimized approximating cubic curves into quadratic ones when doing font rendering |
EnhancementUnreal Engine | Make custom effects to work with dedicated layout thread |
Fix | Fixed virtual list parsing when there is a function call in the expression |
FixUnity | Fixed Unity 2022.2 HDRP rendering when using the native D3D12 backend |
APIUnreal Engine | Removed support for old engines prior to Unreal Engine 4.27 |
Version 1.36.0.3
Released 19 Dec 2022
Enhancement | Support for Sony PlayStation 5 SDK version 6.000 |
Version 1.36.2.1
Released 16 Jan 2023
EnhancementUnreal Engine | Significantly reduced the size of the Unreal Engine installers for consoles by removing the most of the binaries present in the regular installer |
Fix | Fixed data-bind-style-transform swapped second and third matrix values |
Fix | Fixed a crash during GC tracing of events |
Fix | Fixed a deadlock regression with user images |
Fix | Fixed potential “Called EndLayer to a command buffer which has … saved states to restore!” warning when using backdrop filter |
Fix | Fixed a precision error when calculating font-fit when given high precision numbers from CSS |
Fix | Fixed the rendering of nested SVG elements that use clip-path |
Fix | Fixed possible artifact when drawing a background with semi-transparent color and overlapping border radius. |
FixUnreal Engine | Fixed installer logic that adds module dependency for Cohtml and CohtmlPlugin when installing over an existing game |
FixUnreal Engine | Fix the crash when the inspector starts performance recording with screenshots enabled |
FixUnreal Engine | Fix non-compiled shaders for Custom Effects because of Unreal Engine 5.1’s ODSC |