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Changelog
Version 1.31.0.1
Released 03 Aug 2022
| Feature | Absolute positioned elements support for inline layout |
| Enhancement | Enhance objects logging in the Inspector console for platforms using V8 for JavaScript execution. Objects are now properly expandable in the console log messages with captured callstack |
| Enhancement | Added rem and % setters for left, right, top, bottom, width, height, maxWidth and maxHeight |
| Enhancement | Added partial Float32Array setters for transform, filter, clip-path, transform-origin, mask-size and mask-position |
| Enhancement | Increased the duration of JavaScript CPU profiles in the Performance tab |
| Enhancement | Added support for transform-origin for SVG nodes |
| Enhancement | Added documentation about the Inspector’s new tracing capabilities |
| EnhancementUnity | Added support for Vulkan rendering on Android using the C# rendering backend |
| EnhancementUnreal Engine | Add option to propagate mouse wheel events through transparent CSS classes |
| Fix | Fixed inconsistencies with nested elements in inline layout |
| Fix | Fixed inline layout word wrapping when text is nested in elements |
| Fix | Fixed minor issues with text wrapping in inline layout |
| Fix | Fixed potential crashes when drawing glyphs and using the PreferCPUWorkload option |
| FixUnity | Fixed C# backend crash when the VB/IB buffer data is being set to the mesh |
| Fix | Fixed a deadlock when the layout is processed on the DOM thread and rendering canvases |
| Fix | Fixed a crash when detaching elements with animated pseudo elements |
| Fix | Fixed artifacts from text not properly clearing in cases when the used font-size and line-height made the text get outside of the line’s visual dimension |
| Fix | Fixed possible race condition in ShaderGradientTextureCache when using command processing on the layout thread |
| Fix | Fixed possible memory leak when displaying a path at a very low scale (less than ~0.01) |
| FixUnreal Engine | Fixed input propagation for in-world Views |
Version 1.31.2.2
Released 22 Aug 2022
| Fix | Fixed eager wrapping of multiple words caused by improper layout cache invalidation |