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Changelog
Version 1.24.1.1
Released 04 Feb 2022
| Feature | Added polyfill for the form element |
| Feature | Added JavaScript sampling profiler in the Inspector Performance Tab on Windows |
| FeatureUnreal Engine | Added possibility to specify different directory locations for UE Texture Atlases |
| FeatureUnreal Engine | Added callback which notifies when the input focus has changed |
| FeatureUnreal Engine | Added Starter Guide for Unreal Engine |
| Enhancement | Added ICU integration and BreakIterator support in GFP Player app and Samples on all platforms |
| EnhancementUnreal Engine | Added C++ API for CohtmlInputActor input setup |
| EnhancementUnreal Engine | Added ResizeRenderTarget API |
| Fix | Fixed flaky wrapping of the elements when using flex wrap |
| Fix | Fixed an issue in V8 that was blocking the use of the PlayStation Memory Analyzer tool |
| Fix | Fixed SVG not being rendered in certain cases |
| Fix | Fixed stroke width to be correctly computed on rescaling for SVG path elements with stroke-dasharray |
| Fix | Fixed clipping artifact when layers with opacity and SVGs are present |
| Fix | Fixed SVG elements inside a SVG hierarchy to correctly apply transformations at runtime |
| Fix | Fixed crash due to un-clamped negative size of image destination rectangles |
| Fix | Fixed crash in the svg rendering when svg are displayed as images inside a backdrop filter |
| Fix | Fixed playback of videos with low frame rate or gaps between frames |
| Fix | Fixed looped videos playback |
| Fix | Fixed the ::before pseudo element not showing in the inspector |
| Fix | Fixed not matching pseudo elements with complex CSS selectors |
| Fix | Fixed a crash when using null or undefined as an event listener. |
| Fix | Fixed the DX12 Backdrop Sample crash during init and close. |
| Fix | Fixed comments that were incorrectly displayed in the inspector Elements tab |
| Fix | Fixed a crash with whitespace in text and RTL glyphs |
| Fix | Fixed a crash when setting transform scale from JS |
| Fix | Fixed tagName and nodeName to correctly return capitalized names for custom elements and unknown elements |
| Fix | Fixed having duplicated nodes in the Inspector Elements Tab |
| Fix | Fixed a V8 crash when using onpopstate event listener |
| FixUnreal Engine | Fixed a crash on CohtmlViewWrapper trying to access uninitialized FSlateApplication |
| FixUnreal Engine | Fixed a crash in CohtmlEditorPlugin::ShutdownModule when running applet commands |
| API | Changed media seeked event to be fired before a new frame has been shown |
| API | Added decoder type getter method to the IDecoder interface |
Version 1.24.1.3
Released 15 Feb 2022
| Fix | Fixed MutationObservers being garbage collected too early |
| Fix | Fixed crash when DOM elements are created and destroyed during garbage collection |
| Fix | Fixed assert for exposing garbage collected NodeList instances |