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Changelog
Version 2.0.2 - released 05 Dec 2025
Version 2.0.2
Released 05 Dec 2025
| Fix | Fixed runtime data binding errors on Android armv7 with Mono Backend |
| Fix | Fixed memory corruption on PS5. The starting virtual address we reserve is now near the end of the address space |
| Fix | Fixed a crash with precise data-binding updates when emptying and filling again a collection |
| Fix | Fixed uint64/int64 binding precision loss on non-Windows platforms |
| Fix | Fixed issues with stacking contexts and draw order leading to improperly rendered backdrop filter |
| Fix | Fixed a crash when calling a constructor of an undefined custom element |
| Fix | Fixed a bug in the GPU resource cache causing render targets to not be reused properly leading to the accumulation of the allocated GPU memory |
| Fix | Fixed a crash caused by missing ITextInputHandler::OnBlur call leading to invalid pointer use |
Version 2.0.2 - released 08 Dec 2025
Version 2.0.2
Released 08 Dec 2025
| Fix | Fixed runtime data binding errors on Android armv7 with Mono Backend |
| Fix | Fixed memory corruption on PS5. The starting virtual address we reserve is now near the end of the address space |
| Fix | Fixed a crash with precise data-binding updates when emptying and filling again a collection |
| Fix | Fixed uint64/int64 binding precision loss on non-Windows platforms |
| Fix | Fixed issues with stacking contexts and draw order leading to improperly rendered backdrop filter |
| Fix | Fixed a crash when calling a constructor of an undefined custom element |
| Fix | Fixed a bug in the GPU resource cache causing render targets to not be reused properly leading to the accumulation of the allocated GPU memory |
| Fix | Fixed a crash caused by missing ITextInputHandler::OnBlur call leading to invalid pointer use |