Release notes

Changelog

Version 2.0.2 - released 05 Dec 2025

Version 2.0.2


Released 05 Dec 2025
FixFixed runtime data binding errors on Android armv7 with Mono Backend
FixFixed memory corruption on PS5. The starting virtual address we reserve is now near the end of the address space
FixFixed a crash with precise data-binding updates when emptying and filling again a collection
FixFixed uint64/int64 binding precision loss on non-Windows platforms
FixFixed issues with stacking contexts and draw order leading to improperly rendered backdrop filter
FixFixed a crash when calling a constructor of an undefined custom element
FixFixed a bug in the GPU resource cache causing render targets to not be reused properly leading to the accumulation of the allocated GPU memory
FixFixed a crash caused by missing ITextInputHandler::OnBlur call leading to invalid pointer use

Version 2.0.2 - released 08 Dec 2025

Version 2.0.2


Released 08 Dec 2025
FixFixed runtime data binding errors on Android armv7 with Mono Backend
FixFixed memory corruption on PS5. The starting virtual address we reserve is now near the end of the address space
FixFixed a crash with precise data-binding updates when emptying and filling again a collection
FixFixed uint64/int64 binding precision loss on non-Windows platforms
FixFixed issues with stacking contexts and draw order leading to improperly rendered backdrop filter
FixFixed a crash when calling a constructor of an undefined custom element
FixFixed a bug in the GPU resource cache causing render targets to not be reused properly leading to the accumulation of the allocated GPU memory
FixFixed a crash caused by missing ITextInputHandler::OnBlur call leading to invalid pointer use