Release notes

Changelog

Version 2.0.1


Released 17 Nov 2025
APIRemoved support for Sony PlayStation 5 SDK 9
EnhancementSupport for Sony PlayStation 5 SDK 12
EnhancementUpdated Microsoft GDK version to 2025.04
FixUnityFixed data-binding in Unity for Android ARM64 and x64 with IL2CPP scripting backend
FixUnityFixed using custom UISystem instances for Android with Vulkan renderer
FixAllowed prefetching of the same script or stylesheet if requested by multiple elements in the DOM
FixMade prefetching of resources/stylesheets work for all elements that reference the same resource
FixFixed binding of C++ arrays when not using TryBindArrayByRef with safe by reference binding
FixFixed ‘Disable JavaScript samples’ checkbox under Inspector’s Performance tab not working
FixFixed an assert failure when trying to scroll an element via JavaScript that is not in the DOM
FixFixed a crash during style solving of SVG elements
FixFixed running with MSVC redistributable libraries version 14.28 and newer
FixAdded runtime capabilities checks for the native DirectX 11 and DirectX 12 backends that prevent visual artifacts on older embedded Intel GPUs
FixFixed a bug related to drawing of elements with backdrop-filter causing a visual artifact
FixAdded a better handling of constant texture recreation in the native Switch rendering backend
FixFixed visual artifacts with text and SVGs on Nintendo Switch 2 with the native backend
FixFixed multithreaded race conditions causing DOM object lifetime issues
FixFixed crash when decoding large WebP images
FixFixed a bug in the player application related to DirectX 12 compositor causing a visual artifact
FixRemoved warning for missing properties in data binding expressions for data-bind-if and data-bind-class-toggle when missing properties are used as false values
FixUnreal EngineFixed trying to use destroyed textures in Unreal Engine