Release notes

Changelog

Version 1.69.6


Released 26 Jan 2026
FixUnityFixed invalid UTF-8 strings causing exceptions in the C++/C# binding code
FixUnityFixed a deadlock when using text transformations in Unity
FixFixed a crash when using unsupported video codecs
FixFixed INodeProxy::GetAttribute returning the attribute name rather than its value
FixFixed a potential crash caused by INodeProxy::GetAttribute writing past the input buffer size
FixFixed a crash when using special characters with complex text languages
FixFixed a crash when using the clip-path CSS property with polygon shapes
FixFixed a crash when handling font resource requests during abort notification
FixFixed a crash where font load/unload triggered resource requests to register or unregister other fonts
FixFixed a bug that disconnected the Inspector for an inspected View when another View is destroyed
FixFixed a crash when using the ResizeObserver API
FixFixed an untagged allocation assert when wrapping complex text
FixFixed a bug in the WebP decoding logic leading to a crash when loading certain images
FixFixed parsing of SVG transform attributes
FixFixed signing of RenoirCore for MacOS to use non-development certificate
FixFixed an assert when unloading an SVG with a <use> element
FixFixed a crash when calling a constructor of an undefined custom element
FixFixed a bug in the rendering library causing a CPU memory leak
FixFixed backdrop filter blur artifacts
FixUnityFixed data binding for 32-bit Android platforms with IL2CPP for Unity