Release notes

What’s new

Unreal Engine

Performance warnings

The Gameface Unreal Engine integration now provides an extra layer of logging specifically related to monitoring or improving performance. The warnings will automatically appear in the log in all Development builds and can be turned off through the “Enable performance warnings” switches in the Gameface and Rendering plugin editor options.

Changelog

Version 1.59.0


Released 30 Sep 2024
FeatureAdded support for Microsoft Windows ARM64 architecture (without Unity and Unreal Engine integrations)
EnhancementSupport for Sony PlayStation 4 SDK 12.000
EnhancementSupport for Sony PlayStation 5 SDK 10.000
EnhancementAdded a 9-slice animated modal sample
EnhancementUnreal EngineAdded logging of performance-specific warnings
EnhancementUnreal EngineImproved View render target and depth stencil texture lifetime management
EnhancementUnreal EngineStopped caching the RHICmdList to ensure it is valid in all cases
FixFixed elements not being re-rendered when a valid font for weight fallback becomes available
FixFixed a failing assert when unloading fonts with invalid URLs or font descriptions
FixFixed potential crashes caused by race conditions when using multiple views with the ExecuteCommandProcessingWithLayout option enabled
FixFixed a crash in Development config on Library::Uninititialize when using external tracer
FixFixed missing font resources after destroying a SystemRenderer when using multiple systems with processing on the layout thread
FixUnreal EngineFix crash in CopyTextureToTexture call that can be triggered without a valid cached CmdList
APIRemoved support for Sony PlayStation SDK 11.000
APIRemoved support for Sony PlayStation 5 SDK 7.000