Release notes
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What’s new
Unreal Engine
Performance warnings
The Gameface Unreal Engine integration now provides an extra layer of logging specifically related to monitoring or improving performance. The warnings will automatically appear in the log in all Development
builds and can be turned off through the “Enable performance warnings” switches in the Gameface and Rendering plugin editor options.
Changelog
Version 1.59.0
Released 30 Sep 2024
Feature | Added support for Microsoft Windows ARM64 architecture (without Unity and Unreal Engine integrations) |
Enhancement | Support for Sony PlayStation 4 SDK 12.000 |
Enhancement | Support for Sony PlayStation 5 SDK 10.000 |
Enhancement | Added a 9-slice animated modal sample |
EnhancementUnreal Engine | Added logging of performance-specific warnings |
EnhancementUnreal Engine | Improved View render target and depth stencil texture lifetime management |
EnhancementUnreal Engine | Stopped caching the RHICmdList to ensure it is valid in all cases |
Fix | Fixed elements not being re-rendered when a valid font for weight fallback becomes available |
Fix | Fixed a failing assert when unloading fonts with invalid URLs or font descriptions |
Fix | Fixed potential crashes caused by race conditions when using multiple views with the ExecuteCommandProcessingWithLayout option enabled |
Fix | Fixed a crash in Development config on Library::Uninititialize when using external tracer |
Fix | Fixed missing font resources after destroying a SystemRenderer when using multiple systems with processing on the layout thread |
FixUnreal Engine | Fix crash in CopyTextureToTexture call that can be triggered without a valid cached CmdList |
API | Removed support for Sony PlayStation SDK 11.000 |
API | Removed support for Sony PlayStation 5 SDK 7.000 |