Release notes
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Changelog
Version 1.54.0
Released 06 Jun 2024
APIUnreal Engine | Replaced Debug binaries with Development in Unreal Engine installers and archives |
APIUnreal Engine | Updated Unreal packages to PlayStation 4 SDK 11.500 |
APIUnreal Engine | Updated Unreal packages to PlayStation 5 SDK 9.000 |
APIUnity | Updated Unity packages for PlayStation 5 to SDK 9.000 |
APIUnity | Updated Unity packages for PlayStation 4 to SDK 11.500 |
API | Introduced a new API for profiling the internals of Gameface |
Feature | Added support for clientTop , clientLeft , clientWidth , clientHeight and getClientRects() DOM APIs |
Feature | Introduced a new development configuration, intended to be used during game UI development. |
EnhancementUnreal Engine | Added support for Unreal Engine 5.4 |
Enhancement | Added support for Microsoft GDK 2023 October Update 3 |
Enhancement | Added support for Sony PlayStation 5 SDK 9.000 |
Enhancement | Added support for Sony PlayStation 4 SDK 11.500 |
Enhancement | SVG specific styles can now be set via the JS DOM API |
EnhancementUnity | Removed the deprecated CohtmlCanvasRenderer component |
EnhancementUnreal Engine | Deprecated HUD Respect Safe Zone and Respect Letterboxing settings, leaving them to be always Enabled, until removed |
EnhancementUnreal Engine | Updated RHI Texture caching to fix lifetime issues with CohTexture objects |
Enhancement | Added a sample demonstrating how to create charts using D3.js |
FixUnreal Engine | Fixed User Background resize for multiple World contexts |
FixUnreal Engine | Fixed shader compilation for Metal in Unreal Engine 5.4 |
Fix | Fixed missing texture assertions |
FixUnity | Fixed flickering issue when using Unity NGGC backend |
FixUnity | Fixed rendering artefacts with Unity NGGC backend on PS5 |
Fix | Fixed support for Microsoft Windows 7 without Service Pack 3 |
Fix | Fixed a crash when destroying and reloading views with the inspector attached |
FixUnity | Fixed Unity crash on Windows Win32 builds with Direct X 12 |
Fix | Fixed passing invalid command to the backend if image is missing |
Fix | Fixed scissor bounds for the GPU tesselation implementation |
Fix | Fixed leaking event handlers when using the engine.off API |