renoir::RenderingLibraryParams

Initialization parameters of the Rendering library.

#include <CoherentRenderingLibrary.h>

Inherits from renoir::CommonRenderingLibraryParams

Public Functions

Name
RenderingLibraryParams()

Public Attributes

Name
IAllocator *Allocator
Memory allocator for all operations of the library. Must not be null.
ITracer *Tracer
Renoir will send trace events through the tracer when a trace is started through Library::StartTrace.
IProfileMarkersTracer *ProfileTracer
Logging::SeverityLoggingSeverity
The Severity of the logging messages to show. Keep this to Info or more in Shipping builds. Excessive logging can hurt performance.
Logging::ILogHandler *LogHandler
Handler provided by the application that will receive all logging messages. If null, the default log handler will be used that prints in a local file.
Profile::IPerformanceHandler *PerformanceHandler
Handler provided by the application that will receive performance warning messages.
IFileManipulator *FileManipulator
System reader used for loading local resources.
void *DeveloperOptions
Reserved property for internal usage. Do not use it.

Additional inherited members

Public Functions inherited from renoir::CommonRenderingLibraryParams

Name
CommonRenderingLibraryParams()

Public Attributes inherited from renoir::CommonRenderingLibraryParams

Name
boolAllowMultipleRenderingThreads
Allows usage of Rendering Library calls from different threads. If not enabled, using rendering methods from different threads produces an error message.
boolSetRenderingResourcesDebugNames
Will set debug names on rendering resources. The actual use of these names depends on the rendering backend implementation. Use this for debugging purposes only as it incurs a slight performance penalty.
boolAllowMultithreadedCommandProcessing
Will enable multi thread awarenes of the lirary which will result in more mutex locks/unlocks.
floatPathTessellationThresholdRatio
Sets the threshold ratio, which is used for determining whether to reuse old tessellated paths or tessellate new ones when changing the display size of paths (e.g. SVGs). If the threshold ratio is lower, then more paths will be tessellated, which will lead to a higher path visual quality, but also to increased memory usage. On the other hand, setting the threshold ratio to a higher value will result in reuse of more tessellated paths, which may cause lower path visual quality, because old tessellated paths are upscaled or downscaled in order to be reused. However, higher threshold value will lead to a decrease in the memory usage.
unsignedTextAtlasWidth
Sets the width of the text atlas in px.
unsignedTextAtlasHeight
Sets the height of the text atlas in px.
boolPreferSingleColorGlyphAtlas
Use a single RGBA8 color atlas for raster glyphs and emojis. When disabled, a single channel atlas will be used for raster glyphs and a separate RGBA8 will be used for emojis.
boolPreferGPUTessellator
Use the GPU for vector graphics tessellation. Resulting graphics are stored in intermediate texture atlases.
unsignedMinPathAtlasSize
Initial size of the atlas. The atlas grows with a factor of two if a shape does not fit.
unsignedMaxPathAtlasSize
Maximum size of the atlas.

Public Functions Documentation

function RenderingLibraryParams

inline RenderingLibraryParams()

Public Attributes Documentation

variable Allocator

IAllocator * Allocator;

Memory allocator for all operations of the library. Must not be null.

variable Tracer

ITracer * Tracer;

Renoir will send trace events through the tracer when a trace is started through Library::StartTrace.

variable ProfileTracer

IProfileMarkersTracer * ProfileTracer;

variable LoggingSeverity

Logging::Severity LoggingSeverity;

The Severity of the logging messages to show. Keep this to Info or more in Shipping builds. Excessive logging can hurt performance.

variable LogHandler

Logging::ILogHandler * LogHandler;

Handler provided by the application that will receive all logging messages. If null, the default log handler will be used that prints in a local file.

variable PerformanceHandler

Profile::IPerformanceHandler * PerformanceHandler;

Handler provided by the application that will receive performance warning messages.

variable FileManipulator

IFileManipulator * FileManipulator;

System reader used for loading local resources.

variable DeveloperOptions

void * DeveloperOptions;

Reserved property for internal usage. Do not use it.